http://wikis.evergreen.edu/civicintelligence/api.php?action=feedcontributions&user=Suamer15&feedformat=atomcivicintelligence - User contributions [en]2024-03-28T15:53:50ZUser contributionsMediaWiki 1.26.3http://wikis.evergreen.edu/civicintelligence/index.php?title=C.I._Improv&diff=2394C.I. Improv2011-06-09T00:58:16Z<p>Suamer15: /* Group Ideas */</p>
<hr />
<div>==Authors==<br />
*Alex Chopra<br />
*Christianna Spaccarotelli<br />
*Leon Janssen<br />
*Merilyn Su'a<br />
<br />
==Objective==<br />
To determine which team has the most knowledge of Civic Intelligence.<br />
<br />
==Description==<br />
*This game was inspired by the game charades. Using the basics of charades we used the pattern cards as the focus of each performance round. There will be a stack of cards and on each card will have the pattern name, a brief description, scenarios, and words not allowed to be used to describe the pattern. One person from each team will come up and act out the same pattern chosen at random. They can act out the scenarios written on the card or ad-lib their own scenarios. Their goal is to act out the chosen pattern to get their team to guess the right pattern; the team that guesses correctly gets the point. The point of the game is to see which team can get the most points and show the most Civic Intelligence, but with this game gaining knowledge in Civic Intelligence makes everyone winners.<br />
<br />
==Rules==<br />
#Two teams (about 8+ to each team).<br />
#The scenario/pattern cards will be split between the two teams.<br />
#Each team member will get one or more cards.<br />
#Players are restricted to say the certain words written on the card.<br />
#Each team has 2 guesses. A flip of a coin will determine who starts with the first guess (That order is followed for the duration of the game).<br />
#Each team is given 30 seconds to discuss their guesses among their team members.<br />
#Teams/individuals may not shout out the answer out of turn or the point will automatically be granted to the other team.<br />
#If no one gets the card it is out of play and no points are awarded.<br />
#The team with the highest knowledge of Civic Intelligence wins.<br />
<br />
==Inspirations==<br />
This is the page for team Fruit Bats, who have been looking at organizing an active group activity game that encourages authentic play, empathy, and collective intelligence. Some links to look at for resources are here: Here's a little Game inspiration!<br />
<br />
*http://powerofhopegames.wikispaces.com/<br />
*http://elosbrasil.org/en/metodologias/oasis/<br />
*http://civicexplorer.wordpress.com/2010/03/07/oasis-game-2/<br />
*http://thephoenixlabyrinth.com/<br />
*http://www.thenofaultzone.com/<br />
*http://gameful.org/</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=C.I._Improv&diff=2393C.I. Improv2011-06-09T00:56:50Z<p>Suamer15: /* Group Ideas */</p>
<hr />
<div>==Authors==<br />
*Alex Chopra<br />
*Christianna Spaccarotelli<br />
*Leon Janssen<br />
*Merilyn Su'a<br />
<br />
==Objective==<br />
To determine which team has the most knowledge of Civic Intelligence.<br />
<br />
==Description==<br />
*This game was inspired by the game charades. Using the basics of charades we used the pattern cards as the focus of each performance round. There will be a stack of cards and on each card will have the pattern name, a brief description, scenarios, and words not allowed to be used to describe the pattern. One person from each team will come up and act out the same pattern chosen at random. They can act out the scenarios written on the card or ad-lib their own scenarios. Their goal is to act out the chosen pattern to get their team to guess the right pattern; the team that guesses correctly gets the point. The point of the game is to see which team can get the most points and show the most Civic Intelligence, but with this game gaining knowledge in Civic Intelligence makes everyone winners.<br />
<br />
==Rules==<br />
#Two teams (about 8+ to each team).<br />
#The scenario/pattern cards will be split between the two teams.<br />
#Each team member will get one or more cards.<br />
#Players are restricted to say the certain words written on the card.<br />
#Each team has 2 guesses. A flip of a coin will determine who starts with the first guess (That order is followed for the duration of the game).<br />
#Each team is given 30 seconds to discuss their guesses among their team members.<br />
#Teams/individuals may not shout out the answer out of turn or the point will automatically be granted to the other team.<br />
#If no one gets the card it is out of play and no points are awarded.<br />
#The team with the highest knowledge of Civic Intelligence wins.<br />
<br />
==Group Ideas==<br />
This is the page for the Fruit Bats, who've been looking at organizing an active group activity game that encourages authentic play, empathy, and collective intelligence. Some links to look at for resources are here: Here's a little Game inspiration!<br />
<br />
*http://powerofhopegames.wikispaces.com/<br />
*http://elosbrasil.org/en/metodologias/oasis/<br />
*http://civicexplorer.wordpress.com/2010/03/07/oasis-game-2/<br />
*http://thephoenixlabyrinth.com/<br />
*http://www.thenofaultzone.com/<br />
*http://gameful.org/</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=C.I._Improv&diff=2310C.I. Improv2011-06-08T14:29:03Z<p>Suamer15: /* Game Rules */</p>
<hr />
<div>==Authors==<br />
*Alex Chopra<br />
*Christianna Spaccarotelli<br />
*Leon Janssen<br />
*Merilyn Su'a<br />
<br />
==Objective==<br />
To determine which team has the most knowledge of Civic Intelligence.<br />
<br />
==Description==<br />
*This game was inspired by the game charades. Using the basics of charades we used the pattern cards as the focus of each performance round. There will be a stack of cards and on each card will have the pattern name, a brief description, scenarios, and words not allowed to be used to describe the pattern. One person from each team will come up and act out the same pattern chosen at random. They can act out the scenarios written on the card or ad-lib their own scenarios. Their goal is to act out the chosen pattern to get their team to guess the right pattern; the team that guesses correctly gets the point. The point of the game is to see which team can get the most points and show the most Civic Intelligence, but with this game gaining knowledge in Civic Intelligence makes everyone winners.<br />
<br />
==Rules==<br />
#Two teams (about 8+ to each team).<br />
#The scenario/pattern cards will be split between the two teams.<br />
#Each team member will get one or more cards.<br />
#Players are restricted to say the certain words written on the card.<br />
#Each team has 2 guesses. A flip of a coin will determine who starts with the first guess (That order is followed for the duration of the game).<br />
#Each team is given 30 seconds to discuss their guesses among their team members.<br />
#Teams/individuals may not shout out the answer out of turn or the point will automatically be granted to the other team.<br />
#If no one gets the card it is out of play and no points are awarded.<br />
#The team with the highest knowledge of Civic Intelligence wins.<br />
<br />
==Group Ideas==<br />
This is the page for the Fruit Bats, who've been looking at organizing an active group activity game that encourages authentic play, empathy, and collective intelligence. Some links to look at for resources are here: Here's a little Game inspiration!<br />
<br />
*The Power of Hope Games Wiki!<br />
*The Oasis Game: Open Source Social Technology!<br />
and Here!<br />
*The Phoenix Labryrinth, Real-life and Online <br />
*The No Fault Zone Game website!<br />
*Gameful.org</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=C.I._Improv&diff=2309C.I. Improv2011-06-08T14:28:17Z<p>Suamer15: /* Game Rules */</p>
<hr />
<div>==Authors==<br />
*Alex Chopra<br />
*Christianna Spaccarotelli<br />
*Leon Janssen<br />
*Merilyn Su'a<br />
<br />
==Objective==<br />
To determine which team has the most knowledge of Civic Intelligence.<br />
<br />
==Description==<br />
*This game was inspired by the game charades. Using the basics of charades we used the pattern cards as the focus of each performance round. There will be a stack of cards and on each card will have the pattern name, a brief description, scenarios, and words not allowed to be used to describe the pattern. One person from each team will come up and act out the same pattern chosen at random. They can act out the scenarios written on the card or ad-lib their own scenarios. Their goal is to act out the chosen pattern to get their team to guess the right pattern; the team that guesses correctly gets the point. The point of the game is to see which team can get the most points and show the most Civic Intelligence, but with this game gaining knowledge in Civic Intelligence makes everyone winners.<br />
<br />
==Game Rules==<br />
#Two teams (about 8+ to each team).<br />
#The scenario/pattern cards will be split between the two teams.<br />
#Each team member will get one or more cards.<br />
#Players are restricted to say the certain words written on the card.<br />
#Each team has 2 guesses. A flip of a coin will determine who starts with the first guess (That order is followed for the duration of the game).<br />
#Each team is given 30 seconds to discuss their guesses among their team members.<br />
#Teams/individuals may not shout out the answer out of turn or the point will automatically be granted to the other team.<br />
#If no one gets the card it is out of play and no points are awarded.<br />
#The team with the highest knowledge of Civic Intelligence wins.<br />
<br />
==Group Ideas==<br />
This is the page for the Fruit Bats, who've been looking at organizing an active group activity game that encourages authentic play, empathy, and collective intelligence. Some links to look at for resources are here: Here's a little Game inspiration!<br />
<br />
*The Power of Hope Games Wiki!<br />
*The Oasis Game: Open Source Social Technology!<br />
and Here!<br />
*The Phoenix Labryrinth, Real-life and Online <br />
*The No Fault Zone Game website!<br />
*Gameful.org</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=C.I._Improv&diff=2308C.I. Improv2011-06-08T14:06:27Z<p>Suamer15: /* Authors */</p>
<hr />
<div>==Authors==<br />
*Alex Chopra<br />
*Christianna Spaccarotelli<br />
*Leon Janssen<br />
*Merilyn Su'a<br />
<br />
==Objective==<br />
To determine which team has the most knowledge of Civic Intelligence.<br />
<br />
==Description==<br />
*This game was inspired by the game charades. Using the basics of charades we used the pattern cards as the focus of each performance round. There will be a stack of cards and on each card will have the pattern name, a brief description, scenarios, and words not allowed to be used to describe the pattern. One person from each team will come up and act out the same pattern chosen at random. They can act out the scenarios written on the card or ad-lib their own scenarios. Their goal is to act out the chosen pattern to get their team to guess the right pattern; the team that guesses correctly gets the point. The point of the game is to see which team can get the most points and show the most Civic Intelligence, but with this game gaining knowledge in Civic Intelligence makes everyone winners.<br />
<br />
==Game Rules==<br />
1. Two Teams (about 8+ to each team). <br />
<br />
<br />
==Group Ideas==<br />
This is the page for the Fruit Bats, who've been looking at organizing an active group activity game that encourages authentic play, empathy, and collective intelligence. Some links to look at for resources are here: Here's a little Game inspiration!<br />
<br />
*The Power of Hope Games Wiki!<br />
*The Oasis Game: Open Source Social Technology!<br />
and Here!<br />
*The Phoenix Labryrinth, Real-life and Online <br />
*The No Fault Zone Game website!<br />
*Gameful.org</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=C.I._Improv&diff=2307C.I. Improv2011-06-08T13:35:14Z<p>Suamer15: /* Group Ideas */</p>
<hr />
<div>==Authors==<br />
*Alex<br />
*Christianna<br />
*Merilyn<br />
*Leon<br />
<br />
==Objective==<br />
To determine which team has the most knowledge of Civic Intelligence.<br />
<br />
==Description==<br />
*This game was inspired by the game charades. Using the basics of charades we used the pattern cards as the focus of each performance round. There will be a stack of cards and on each card will have the pattern name, a brief description, scenarios, and words not allowed to be used to describe the pattern. One person from each team will come up and act out the same pattern chosen at random. They can act out the scenarios written on the card or ad-lib their own scenarios. Their goal is to act out the chosen pattern to get their team to guess the right pattern; the team that guesses correctly gets the point. The point of the game is to see which team can get the most points and show the most Civic Intelligence, but with this game gaining knowledge in Civic Intelligence makes everyone winners.<br />
<br />
==Game Rules==<br />
1. Two Teams (about 8+ to each team). <br />
<br />
<br />
==Group Ideas==<br />
This is the page for the Fruit Bats, who've been looking at organizing an active group activity game that encourages authentic play, empathy, and collective intelligence. Some links to look at for resources are here: Here's a little Game inspiration!<br />
<br />
*The Power of Hope Games Wiki!<br />
*The Oasis Game: Open Source Social Technology!<br />
and Here!<br />
*The Phoenix Labryrinth, Real-life and Online <br />
*The No Fault Zone Game website!<br />
*Gameful.org</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=C.I._Improv&diff=2306C.I. Improv2011-06-08T13:33:30Z<p>Suamer15: Created page with '==Authors== *Alex *Christianna *Merilyn *Leon ==Objective== To determine which team has the most knowledge of Civic Intelligence. ==Description== *This game was inspired by the…'</p>
<hr />
<div>==Authors==<br />
*Alex<br />
*Christianna<br />
*Merilyn<br />
*Leon<br />
<br />
==Objective==<br />
To determine which team has the most knowledge of Civic Intelligence.<br />
<br />
==Description==<br />
*This game was inspired by the game charades. Using the basics of charades we used the pattern cards as the focus of each performance round. There will be a stack of cards and on each card will have the pattern name, a brief description, scenarios, and words not allowed to be used to describe the pattern. One person from each team will come up and act out the same pattern chosen at random. They can act out the scenarios written on the card or ad-lib their own scenarios. Their goal is to act out the chosen pattern to get their team to guess the right pattern; the team that guesses correctly gets the point. The point of the game is to see which team can get the most points and show the most Civic Intelligence, but with this game gaining knowledge in Civic Intelligence makes everyone winners.<br />
<br />
==Game Rules==<br />
1. Two Teams (about 8+ to each team). <br />
<br />
<br />
==Group Ideas==<br />
This is the page for the Fruit Bats, who've been looking at organizing an active group activity game that encourages authentic play, empathy, and collective intelligence. Some links to look at for resources are here: Here's a little Game inspiration!<br />
The Power of Hope Games Wiki!<br />
The Oasis Game: Open Source Social Technology!<br />
and Here!<br />
The Phoenix Labryrinth, Real-life and Online <br />
The No Fault Zone Game website!<br />
Gameful.org</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Game_Projects&diff=2305Game Projects2011-06-08T13:21:58Z<p>Suamer15: /* Design Teams */</p>
<hr />
<div>One of our class projects is to develop a game that will help educate its players about Civic Intelligence. <br />
<br />
==Original Goals==<br />
<br />
These are the basic requirements on the game:<br />
<br />
#Use patterns from the Liberating Voices book<br />
#Should advance civic intelligence<br />
#Connection to "real world"<br />
#Publish rules online<br />
#Play in class on May 28, 2011<br />
<br />
==New Goals==<br />
<br />
#Ideally, the game would be become part of the [[CIRAL Toolbox]] (goal added April 22, 2011)<br />
<br />
==Ideas==<br />
<br />
This list was originally generated in class on April 13. These are all shorthand for the ideas that were raised in relation to the question: ''How can games support or cultivate civic intelligence?''<br />
<br />
*Challenge orthodoxy<br />
*Present alternatives<br />
*Observe utopia<br />
*Use teamwork/promote collaboration<br />
*Rewards for good behavior / Consequences for actions<br />
*raise awareness of civic intelligence<br />
*Inhabiting a role (rehearsal for being an "everyday practitioner" of civic intelligence?)<br />
*Civic intelligence as byproduct of game<br />
<br />
Each of these represents at least one hypothesis &mdash; or claim &mdash; that can be explored further and, hopefully, tested in some way. These hypotheses (and more?) should (IMO) be developed on another page, say [[Civic Intelligence Games | How games support civic intelligence]].<br />
<br />
==Design Teams==<br />
Our Class broke into four design teams each, developing a different type of game. You can see their work below. <br />
<br />
* [[C.I. Attributes]] (CIA) Civic Intelligence Attributes<br />
* [[Civic Intelligence RPG | Team "Sofa King Awesome"]]<br />
* [[Running with Scissors]]<br />
* [[C.I. Improv]] ''Civic Intelligence Improv''<br />
* [[UrbanVision]]</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Learning_about_Civic_Intelligence&diff=2304Learning about Civic Intelligence2011-06-08T11:48:53Z<p>Suamer15: /* Civic Intelligence Games */</p>
<hr />
<div>===[[Civic Intelligence Games]]===<br />
<br />
How does developing games related to civic intelligence help teach and propagate civic intelligence?<br />
<br />
By developing games related to civic intelligence this gives an individual the ability to form mental and analytical experience to understanding what civic intelligence is. In return they are able to teach others about civic intelligence through their conclusive research.<br />
<br />
===[[educational suggestions | What works for teaching and learning civic intelligence?]]===<br />
<br />
The best way to teach is to lead by example.<br />
<p>&nbsp;<br />
<br />
<br />
One way is to review and research organizations that deal in Civic Intelligence. How do these organizations work to better not just humankind but the world around us?<br />
<br />
Also, I think doing hands-on work with a Civic organization would be a great tool.<br />
<br />
<br />
Teaching and learning through hands on experiences, like the civic intelligence games.<br />
<br />
===[[educational warnings | What doesn't work for teaching and learning civic intelligence?]]===<br />
<br />
<p>&nbsp;<br />
<br />
Sitting down and just reading material does not teach enough about Civic Intelligence. This will only give a person a small idea about Civic Intelligence.<br />
<br />
Just talking and reading about what civic intelligence is doesn't work. Giving examples of what it is helpful to an extent, but it doesn't help someone fully grasp the concept of civic intelligence importance.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Learning_about_Civic_Intelligence&diff=2303Learning about Civic Intelligence2011-06-08T11:37:52Z<p>Suamer15: /* What doesn't work for teaching and learning civic intelligence? */</p>
<hr />
<div>===[[Civic Intelligence Games]]===<br />
<br />
How does developing games related to civic intelligence help teach and propagate civic intelligence?<br />
<br />
===[[educational suggestions | What works for teaching and learning civic intelligence?]]===<br />
<br />
The best way to teach is to lead by example.<br />
<p>&nbsp;<br />
<br />
<br />
One way is to review and research organizations that deal in Civic Intelligence. How do these organizations work to better not just humankind but the world around us?<br />
<br />
Also, I think doing hands-on work with a Civic organization would be a great tool.<br />
<br />
<br />
Teaching and learning through hands on experiences, like the civic intelligence games.<br />
<br />
===[[educational warnings | What doesn't work for teaching and learning civic intelligence?]]===<br />
<br />
<p>&nbsp;<br />
<br />
Sitting down and just reading material does not teach enough about Civic Intelligence. This will only give a person a small idea about Civic Intelligence.<br />
<br />
Just talking and reading about what civic intelligence is doesn't work. Giving examples of what it is helpful to an extent, but it doesn't help someone fully grasp the concept of civic intelligence importance.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Learning_about_Civic_Intelligence&diff=2302Learning about Civic Intelligence2011-06-08T11:33:43Z<p>Suamer15: /* What works for teaching and learning civic intelligence? */</p>
<hr />
<div>===[[Civic Intelligence Games]]===<br />
<br />
How does developing games related to civic intelligence help teach and propagate civic intelligence?<br />
<br />
===[[educational suggestions | What works for teaching and learning civic intelligence?]]===<br />
<br />
The best way to teach is to lead by example.<br />
<p>&nbsp;<br />
<br />
<br />
One way is to review and research organizations that deal in Civic Intelligence. How do these organizations work to better not just humankind but the world around us?<br />
<br />
Also, I think doing hands-on work with a Civic organization would be a great tool.<br />
<br />
<br />
Teaching and learning through hands on experiences, like the civic intelligence games.<br />
<br />
===[[educational warnings | What doesn't work for teaching and learning civic intelligence?]]===<br />
<br />
<p>&nbsp;<br />
<br />
Sitting down and just reading material does not teach enough about Civic Intelligence. This will only give a person a small idea about Civic Intelligence.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Learning_about_Civic_Intelligence&diff=2301Learning about Civic Intelligence2011-06-08T11:33:08Z<p>Suamer15: /* What works for teaching and learning civic intelligence? */</p>
<hr />
<div>===[[Civic Intelligence Games]]===<br />
<br />
How does developing games related to civic intelligence help teach and propagate civic intelligence?<br />
<br />
===[[educational suggestions | What works for teaching and learning civic intelligence?]]===<br />
<br />
The best way to teach is to lead by example.<br />
<p>&nbsp;<br />
<br />
<br />
One way is to review and research organizations that deal in Civic Intelligence. How do these organizations work to better not just humankind but the world around us?<br />
<br />
Also, I think doing hands-on work with a Civic organization would be a great tool.<br />
<br />
Teaching and learning through hands on experiences, like the civic intelligence games.<br />
<br />
===[[educational warnings | What doesn't work for teaching and learning civic intelligence?]]===<br />
<br />
<p>&nbsp;<br />
<br />
Sitting down and just reading material does not teach enough about Civic Intelligence. This will only give a person a small idea about Civic Intelligence.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Civic_Intelligence&diff=2300Civic Intelligence2011-06-08T11:24:30Z<p>Suamer15: </p>
<hr />
<div>[[Glossary | Back to Terms]]<br />
<br />
A measure of how "smart" an organization or society is in its ability to allow group wisdom to lead the way in problem solving.<br />
<br />
Civic intelligence is similar[1] to John Dewey's "cooperative intelligence" or the "democratic faith" that asserts that "each individual has something to contribute, and the value of each contribution can be assessed only as it entered into the final pooled intelligence constituted by the contributions of all".<br />
http://en.wikipedia.org/wiki/Civic_intelligence</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Arena&diff=2299Arena2011-06-08T11:21:11Z<p>Suamer15: </p>
<hr />
<div>[[Glossary | Back to Terms]]<br />
<br />
1a. An enclosed area for the presentation of sports events and spectacles.<br />
1b. A building housing such an area<br />
2. A place or scene where forces contend or events unfold: withdrew from the political arena; the world as an arena of moral conflict.<br />
3. The area in the center of an ancient Roman amphitheater where contests and other spectacles were held.<br />
4. An area, ring, stage, building that is used to hold events.<br />
<br />
<br />
http://www.thefreedictionary.com/arena</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Deliberation&diff=2298Deliberation2011-06-08T11:16:38Z<p>Suamer15: </p>
<hr />
<div>[[Glossary | Back to Terms]]<br />
<br />
"Deliberation works towards the reconciliation of shared problems in a conscious way that is viewed as legitimate by all parties involved." ''References: [[Doug Schuler | Schuler, D.]] (2011). Deliberation that Matters: Realizing the Potential for Civic Intelligence''<br />
<br />
Formal discussion between all parties involved to make careful consideration of any issues before making a decision.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Memory&diff=2297Memory2011-06-08T11:12:09Z<p>Suamer15: </p>
<hr />
<div>[[Glossary | Back to Terms]]<br />
<br />
1. The mental faculty of retaining and recalling past experience.<br />
<br />
2. The act or an instance of remembering; recollection: spent the afternoon lost in memory.<br />
<br />
3. All that a person can remember: It hasn't happened in my memory.<br />
<br />
4. Something remembered: pleasant childhood memories.<br />
<br />
5. The fact of being remembered; remembrance: dedicated to their parents' memory.<br />
<br />
6. The period of time covered by the remembrance or recollection of a person or group of persons: within the memory of humankind.<br />
<br />
7. Biology Persistent modification of behavior resulting from an animal's experience.<br />
<br />
8. Computer Science<br />
a. A unit of a computer that preserves data for retrieval.<br />
b. Capacity for storing information: two gigabytes of memory.<br />
<br />
9. Statistics The set of past events affecting a given event in a stochastic process.<br />
<br />
10. The capacity of a material, such as plastic or metal, to return to a previous shape after deformation.<br />
<br />
11. Immunology The ability of the immune system to respond faster and more <br />
powerfully to subsequent exposure to an antigen.<br />
<br />
12. Impressions set within an individuals mental compacicity of past experiences, events, or facts.<br />
<br />
http://www.thefreedictionary.com/Memory</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Learning&diff=2296Learning2011-06-08T11:06:44Z<p>Suamer15: </p>
<hr />
<div>[[Glossary | Back to Terms]]<br />
<br />
1. The act, process, or experience of gaining knowledge or skill.<br />
<br />
2. Knowledge or skill gained through schooling or study. See Synonyms at knowledge.<br />
<br />
3. Psychology Behavioral modification especially through experience or conditioning.<br />
<br />
4. Knowledge obtained by a form of study or through experience of trial and error.<br />
<br />
http://www.thefreedictionary.com/learning</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Facilitator&diff=2295Facilitator2011-06-08T11:01:19Z<p>Suamer15: </p>
<hr />
<div>[[Glossary | Back to Terms]]<br />
<br />
A facilitator plays an important role in mediating group conversations. Without someone knowledgable of group dynamics and techniques for allowing all voices their opportunity to participate and be heard, efforts to develop civic intelligence can quickly go awry.<br />
<br />
Skilled facilitators with a passion for developing civic intelligence in any given situation are arguably the most important component for success.<br />
<br />
An individual who is responsible for facilitating group discussions, making sure to keep the conversation on topic. Allowing others the opportunity to state their opinions or issues.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Actors&diff=2294Actors2011-06-08T10:53:10Z<p>Suamer15: </p>
<hr />
<div>[[Glossary | Back to Terms]]<br />
<br />
Used to describe participants in international relations e.g, States, Non Governmental Organizations and Multi National Corporations.<br />
<br />
1. A theatrical performer.<br />
<br />
2. One who takes part; a participant: "France, Britain . . . and any other external actors now involved . . . in the affairs of the continent" (Helen Kitchen).<br />
<br />
3. Law One, such as the manager of a business, who acts for another.<br />
<br />
4. A participant that contributes to something.<br />
<br />
<br />
http://www.thefreedictionary.com/actors</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Big_Brother_Big_Sister&diff=1925Big Brother Big Sister2011-05-25T11:53:35Z<p>Suamer15: /* Conclusion */</p>
<hr />
<div>[[Merilyn Su'a]]<br />
<br />
==Case Study: ''Big Brother Big Sister Organization''==<br />
<br />
<br />
==Introduction== <br />
My case study is on the Big Brother Big Sister (BBBS) organization. The BBBS is an organization where positive role models of our community are matched up with other children to build positive relationships and become influential mentors within their lives. The purpose and motivation of this organization is to “provide children facing adversity with strong and enduring, professionally supported one-to-one relationships that change their lives for the better, forever.”<br />
<br />
==Analysis== <br />
The sense of direction that BBBS is moving towards is just the overall improvement of society’s youth. Their goal is to provide these children someone within their lives that will steer them towards a better and successful future. They do this by using their one-to-one matches, where they screen parents/guardians or volunteers carefully and pairing them with the right child. The pairing process is an important step in the beginning process of building a strong connection between bigs (big brother/sister) and littles (little brother/sister). When these children are first applied to the big brother big sister programs they are surveyed and surveyed again after a year and a half to see if the program has had any effect on their child’s life. Surveys showed that kids involved in the big brother big sister programs were,<br />
<br />
*46% less likely to begin using illegal drugs <br />
*27% less likely to begin using alcohol <br />
*52% less likely to skip school <br />
*37% less likely to skip a class <br />
*33% less likely to hit someone <br />
<br />
The BBBS organization has become such a well-known organization that individuals who are of higher and more influential role models throughout our society have spoken up about the importance of the big brother big sister organization. In 2011 the first lady Michelle Obama issued a corporate mentoring challenge, challenging companies to establish partnership or support the Big Brother Big Sister organization. Apart from the help of the first lady there are plenty of other supporters of BBBS, community partners such as volunteers and employees, advocacy partners who spread awareness and the significance of this organization, corporate alliances, foundations, and government partners.<br />
<br />
==Conclusion==<br />
The Big Brother Big Sister organization has 370 agencies across the country and has served 250,000 children. With the BBBS being an opportunity space for mentors to volunteer and children to find a role model it results in a positive impact in both the mentor and mentees life. With these opportunities mentors are not only contributing to their communities, but like a cycle it can improve children who will in the future become an asset to their community and become that positive example within another childs life.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Big_Brother_Big_Sister&diff=1924Big Brother Big Sister2011-05-25T11:50:38Z<p>Suamer15: </p>
<hr />
<div>[[Merilyn Su'a]]<br />
<br />
==Case Study: ''Big Brother Big Sister Organization''==<br />
<br />
<br />
==Introduction== <br />
My case study is on the Big Brother Big Sister (BBBS) organization. The BBBS is an organization where positive role models of our community are matched up with other children to build positive relationships and become influential mentors within their lives. The purpose and motivation of this organization is to “provide children facing adversity with strong and enduring, professionally supported one-to-one relationships that change their lives for the better, forever.”<br />
<br />
==Analysis== <br />
The sense of direction that BBBS is moving towards is just the overall improvement of society’s youth. Their goal is to provide these children someone within their lives that will steer them towards a better and successful future. They do this by using their one-to-one matches, where they screen parents/guardians or volunteers carefully and pairing them with the right child. The pairing process is an important step in the beginning process of building a strong connection between bigs (big brother/sister) and littles (little brother/sister). When these children are first applied to the big brother big sister programs they are surveyed and surveyed again after a year and a half to see if the program has had any effect on their child’s life. Surveys showed that kids involved in the big brother big sister programs were,<br />
<br />
*46% less likely to begin using illegal drugs <br />
*27% less likely to begin using alcohol <br />
*52% less likely to skip school <br />
*37% less likely to skip a class <br />
*33% less likely to hit someone <br />
<br />
The BBBS organization has become such a well-known organization that individuals who are of higher and more influential role models throughout our society have spoken up about the importance of the big brother big sister organization. In 2011 the first lady Michelle Obama issued a corporate mentoring challenge, challenging companies to establish partnership or support the Big Brother Big Sister organization. Apart from the help of the first lady there are plenty of other supporters of BBBS, community partners such as volunteers and employees, advocacy partners who spread awareness and the significance of this organization, corporate alliances, foundations, and government partners.<br />
<br />
==Conclusion==<br />
The Big Brother Big Sister organization has 370 agencies across the country and has served 250,000 children. With the BBBS being an opportunity space for mentors to volunteer and children to find a role model it results in a positive impact in both the mentor and mentees life. With these opportunities mentors are not only contributing to their communities, but like a cycle this system can improve children who will in the future be aspired to or become an asset within their community as well.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Big_Brother_Big_Sister&diff=1923Big Brother Big Sister2011-05-25T11:48:32Z<p>Suamer15: Created page with 'Merilyn Su'a ==Case Study: ''Big Brother Big Sister Organization''== ==Introduction== My case study is on the Big Brother Big Sister (BBBS) organization. The BBBS is an…'</p>
<hr />
<div>[[Merilyn Su'a]]<br />
<br />
==Case Study: ''Big Brother Big Sister Organization''==<br />
<br />
<br />
==Introduction== <br />
My case study is on the Big Brother Big Sister (BBBS) organization. The BBBS is an organization where positive role models of our community are matched up with other children to build positive relationships and become influential mentors within their lives. The purpose and motivation of this organization is to “provide children facing adversity with strong and enduring, professionally supported one-to-one relationships that change their lives for the better, forever.”<br />
<br />
==Analysis== <br />
The sense of direction that BBBS is moving towards is just the overall improvement of society’s youth. Their goal is to provide these children someone within their lives that will steer them towards a better and successful future. They do this by using their one-to-one matches, where they screen parents/guardians or volunteers carefully and pairing them with the right child. The pairing process is an important step in the beginning process of building a strong connection between bigs (big brother/sister) and littles (little brother/sister). When these children are first applied to the big brother big sister programs they are surveyed and surveyed again after a year and a half to see if the program has had any effect on their child’s life. Surveys showed that kids involved in the big brother big sister programs were,<br />
<br />
*46% less likely to begin using illegal drugs <br />
*27% less likely to begin using alcohol <br />
*52% less likely to skip school <br />
*37% less likely to skip a class <br />
*33% less likely to hit someone <br />
<br />
The BBBS organization has become such a well-known organization that individuals who are of higher and more influential role models throughout our society have spoken up about the importance of the big brother big sister organization. In 2011 the first lady Michelle Obama issued a corporate mentoring challenge, challenging companies to establish partnership or support the Big Brother Big Sister organization. Apart from the help of the first lady there are plenty of other supporters of BBBS, community partners such as volunteers and employees, advocacy partners who spread awareness and the significance of this organization, corporate alliances, foundations, and government partners.<br />
<br />
==Conclusion==<br />
The Big Brother Big Sister organization has 370 agencies across the country and has served 250,000 children. With the BBBS being a opportunity space for mentors to volunteer and children to find a role model it results in a positive impact in both the mentor and mentees life. With these opportunities mentors are not only contributing to their communities, but like a cycle this system can improve children who will in the future be aspired to or become an asset within their community as well.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Merilyn_Su%27a&diff=1197Merilyn Su'a2011-05-14T22:06:59Z<p>Suamer15: </p>
<hr />
<div>Why am I interested in Civic Intelligence?<br />
<br />
* I am interested in broadening my knowledge through civic intelligence so I may contribute and be more effective within the community.<br />
<br />
<br />
What do I want to accomplish in this program?<br />
<br />
* Get a better understanding of civic intelligence and how applicable it can be.<br />
<br />
<br />
What things might I want to pursue with the game project?<br />
<br />
* Act out a scenario and the audience will pick out what patterns were used within the scenario.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Merilyn_Su%27a&diff=1196Merilyn Su'a2011-05-14T22:06:03Z<p>Suamer15: Created page with 'Why am I interested in Civic Intelligence? * I am interested in broadening my knowledge through civic intelligence so I may contribute and be more effective within the community…'</p>
<hr />
<div>Why am I interested in Civic Intelligence?<br />
<br />
* I am interested in broadening my knowledge through civic intelligence so I may contribute and be more effective within the community.<br />
<br />
What do I want to accomplish in this program?<br />
<br />
* Get a better understanding of civic intelligence and how applicable it can be.<br />
<br />
What things might I want to pursue with the game project?<br />
<br />
* Act out a scenario and the audience will pick out what patterns were used within the scenario.</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Book_Project&diff=1192Book Project2011-05-14T21:42:00Z<p>Suamer15: /* Authors */</p>
<hr />
<div>=== Purpose ===<br />
<br />
The purpose of this project is to collaboratively develop, using wiki technology and principles, the first draft of a freely available text book on civic intelligence. See, e.g. [http://en.wikipedia.org/wiki/Open_textbook Wikipedia entry on Open Textbooks] and [http://www.studentpirgs.org/open-textbooks Student PIRG Open Textbook project].<br />
<br />
=== Approach ===<br />
=== Status ===<br />
=== Table of Contents ===<br />
<br />
Several possible chapter or section headings follow...<br />
<br />
[[Introduction to Civic Intelligence]]<br />
<br />
[[Big Questions]] ''Why Civic Intelligence?'' for example. And ''Why Now?''<br />
<br />
[[History of Civic Intelligence]]<br />
<br />
[[Individual Intelligence: How it manifests into Civic Intelligence]]<br />
<br />
[[Related Disciplines | Related Disciplines, Ideas, and Perspectives]]<br />
<br />
[[Civic Intelligence as Activism]]<br />
<br />
[[Civic Intelligence as Education]]<br />
<br />
[[Civic Intelligence as Social Science]]<br />
<br />
[[Civic Intelligence as Professional Practice | Civic Intelligence as Professional Practice: Government, Policy, and Organizational Development]]<br />
<br />
[[Future of Civic Intelligence | Prospects for Civic Intelligence]]<br />
<br />
[[Civic Intelligence as it relates to all things not just humans]]<br />
<br />
=== FAQ ===<br />
<br />
''What's the purpose of this project?''<br />
<br>We are trying to create an Open Text book on Civic Intelligence &mdash; the first as far as we know.<br />
<br />
''Who should use this book?''<br />
<br>Everybody! But some people are more likely candidates than others.<br />
<br />
''Is it true that students are creating this book?''<br />
<br>Yes! As we speak, students in the ''Civic Intelligence: Research and Practice'' program at The Evergreen State College are entering their thoughts into this Wiki.<br />
<br />
''When will you be done with this project?''<br />
<br>Although the project may never be "done", we hope to make some good progress this quarter which ends the first week in June, 2011. Realistically ??? Perhaps a class or two may decide to use the book in some way as early as August or September, 2011.<br />
<br />
''How will you transfer the Wiki text into book form?''<br />
<br>Presumably the ultimate aim is a pdf. And hopefully there are tools that can convert Wiki text into more book-like materials. But &mdash; we don't how we're going to do it yet.<br />
<br />
=== Authors ===<br />
<br />
<br />
* [[Angie Boeger]]<br />
* [[Dale Bristow]]<br />
* [[Justin Collins]]<br />
* [[Gene House]]<br />
* [[Jesse Hunnicutt]]<br />
* [[Stephanie Jamieson]]<br />
* [[Emma Jones]]<br />
* [[Merilyn Su'a]]<br />
* [[Terrance Menefee]]<br />
* [[Laura Minor]]<br />
* [[Michael O'Neill]]<br />
* [[Amber Pecolatto]]<br />
* [[Michael Phillips]]<br />
* [[Vera Rankis]]<br />
* [[Morgan Reisdorfer]]<br />
* [[Doug Schuler]]</div>Suamer15http://wikis.evergreen.edu/civicintelligence/index.php?title=Case_studies&diff=1190Case studies2011-05-14T21:20:21Z<p>Suamer15: </p>
<hr />
<div>Please add your case study below (in alphabetical order, of course). You need to briefly describe your case study. Ultimately you'll need to discuss relevant ''collectivities'' (represented in SeeMe by ovals), ''actions'' (rounded rectangles), and entities (rectangles). <br />
<br />
Note 1. You don't have to put the SeeMe diagram(s) in the Wiki.<br />
<br />
Note 2. The case study can also be referenced by the same link that's in the civic intelligence examples section. <br />
<br />
* [[eLiberate]] - [http://www.eliberate.opendcn.org/ Learn More] <small>''by [[Gene House]]''</small><br />
* [[HOA - Community Building: A local example of Civic Intelligence in action]] <small> ''by [[Jason Doudt]]'' </small><br />
* [[MARISOL- Meso American Reef Initiative Save Ocean Life]]-[http://saveoceanlife.org/ Learn More] <small> ''by [[Emma Jones]]''</small><br />
* [[National Coalition for Dialogue & Deliberation]] - [http://www.thataway.org/?page_id=713 Learn More] <small>''by [[Gene House]]''</small><br />
* [[TED: Ideas Worth Spreading]] - [http://www.ted.com/ Learn More] <small>''[[Morgan Reisdorfer]]''</small><br />
* [[The Olympia Childcare Collective]] - [http://olycc.wordpress.com/ Learn More] <small>''by [[Amber Pecolatto]]''</small><br />
* [[Olympia Housing Collective]] - [http://directory.ic.org/6068/Olympia_Housing_Collective Learn More] <small>''by [[Amber Pecolatto]]''</small><br />
*[[POWER (Parents Organizing for Welfare and Economic Rights)]] [http://www.oly-wa.us/power/ Learn More] <small>''By [[Vera Rankis]]'' </small><br />
* [[Wolf conservation: Civic Intelligence example for Humankind]] <small> ''by [[Dale Bristow]]'' </small><br />
* [[Big Brother Big Sister]] - [http://www.bbbs.org/ Learn More] <small>''by [[Merilyn Su'a]]''</small><br />
<br><hr><br />
<h3>Questions</h3><br />
Add your questions in relation to the case study [[case study issues | here]].<br />
<br />
Please help answer these issues [[case study issues | here]].</div>Suamer15