Difference between revisions of "CIA Rules Final"
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− | <h2> | + | <center><h2>C. I. Attributes</h2></center> |
− | + | <strong>Players: 3-4 </strong> | |
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− | <strong>Players: </strong> | + | |
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<strong>Objective:</strong> | <strong>Objective:</strong> | ||
− | + | Collect all the combinations of attribute cards needed to solve the problem. | |
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+ | :<strong>Rules:</strong> | ||
+ | #Players roll dice to see who picks a problem card first. Once players pick their problem card they are to be placed face up for all to see. | ||
+ | #The winner of the die roll will also start the game. | ||
+ | #Turns rotate clockwise. | ||
+ | #Players roll dice to navigate clockwise around the board. | ||
+ | #Game play will start with players choosing six attribute cards each. | ||
+ | #Perform action listed on squares when indicated | ||
+ | #Repeat until all combinations of attributes and solve problem to win. | ||
+ | <br> | ||
<strong>Game Play:</strong> | <strong>Game Play:</strong> | ||
Line 30: | Line 29: | ||
Free Pattern: Pick combination. | Free Pattern: Pick combination. | ||
− | Passing Go: Draw | + | Passing Go: Draw two Attribute card from the deck. |
Latest revision as of 19:37, 18 May 2011
C. I. Attributes
Players: 3-4
Objective: Collect all the combinations of attribute cards needed to solve the problem.
- Rules:
- Players roll dice to see who picks a problem card first. Once players pick their problem card they are to be placed face up for all to see.
- The winner of the die roll will also start the game.
- Turns rotate clockwise.
- Players roll dice to navigate clockwise around the board.
- Game play will start with players choosing six attribute cards each.
- Perform action listed on squares when indicated
- Repeat until all combinations of attributes and solve problem to win.
Game Play:
Trading: Players can trade with anyone playing – trading is a choice for the player who landed on the square. A player must complete one board rotation before trading. The player who lands on a Trade square may request any attribute card from any other player, if the chosen player does not hold the requested attribute card no trade occurs. If a player trades with another player he much give one card of his choosing in his own hand to the player who was forced to trade.
Go Hole: Lose one pattern/ combination.
Lose Card: Place one Attribute card back in the deck.
Pick Card: Draw one card from Attribute deck.
Lose Turn: Player skips next role.
Free Pattern: Pick combination.
Passing Go: Draw two Attribute card from the deck.