Difference between revisions of "Civic Intelligence RPG"

From civicintelligence
(Action Cards)
(Civic Intelligence RPG)
 
(24 intermediate revisions by 3 users not shown)
Line 1: Line 1:
 
==Civic Intelligence RPG==
 
==Civic Intelligence RPG==
 +
 +
http://publicsphereproject.org/e-liberate/meetings/main.php?MeetingID=51
 +
 
''Peak oil has long passed.  The modern convenience that cheap fossil fuel once afforded is harder and harder to maintain.  Politicians have failed to adjust government to be of any use to the citizens living in a world falling apart at the seams. In this game players take on the role of citizens of a small city working together to build a sustainable future.''
 
''Peak oil has long passed.  The modern convenience that cheap fossil fuel once afforded is harder and harder to maintain.  Politicians have failed to adjust government to be of any use to the citizens living in a world falling apart at the seams. In this game players take on the role of citizens of a small city working together to build a sustainable future.''
  
Line 11: Line 14:
  
 
==Game Rules==
 
==Game Rules==
 +
 +
===[[Project Cards]]===
 +
Click the Project Cards link above to work on your assigned cards.
 +
We imagine that the Project Scenarios can span a vast array of possible events that a community or city could face. The list of project scenarios that we have chosen is by no means exhaustive, but we believe that it encompasses enough to make the game realistic and fun to play again.
 +
 
===Set Up===
 
===Set Up===
#Each player chooses a Character and collects the number of colored action tokens corresponding with their networking skill and character color.
+
#Each player chooses a Character and picks a color of token to use.
#The Project Cards are shuffled face down and six are drawn and placed in the Current Project section of the board.
+
#The Project Cards are shuffled face down and four are drawn and placed in the Current Project section of the board.
#The Community Sustainability Meter is set at two hours to midnight (bad, but not dire).
+
#The Community Sustainability Meter is set at 30 minutes to midnight.
#The action cards are shuffled and each player draws five.
+
#The action cards are shuffled and placed on the table.  
 
#The player with the most letters in their last name will go first and play will continue counter-clockwise.
 
#The player with the most letters in their last name will go first and play will continue counter-clockwise.
  
Line 24: Line 32:
 
##Leave a project
 
##Leave a project
 
##Roll to work on a project task
 
##Roll to work on a project task
##Play an action card
+
##One action card can be played for free, additional action cards take an action to play.
 +
#Use tokens to accumulate successes on project cards.
 
#If a project scenario is completed it is moved to the Completed Project section of the board and a new Active Project is drawn.
 
#If a project scenario is completed it is moved to the Completed Project section of the board and a new Active Project is drawn.
#After all players have spent their action points a turn counter is placed on all active projects.
+
#After all players have spent their action points a turn counter is placed on all projects that have been in play the full turn.
 
#Any project scenario that reaches its turn limit is moved to the Failed Project section of the board.
 
#Any project scenario that reaches its turn limit is moved to the Failed Project section of the board.
 
#The Community Sustainability Meter is adjusted based on Active, Completed, and Failed projects.
 
#The Community Sustainability Meter is adjusted based on Active, Completed, and Failed projects.
Line 33: Line 42:
  
 
===Characters===
 
===Characters===
 +
[[Character Cards]]
 
[[File:card.jpg|200px|thumb|right|Blank Role Card]]
 
[[File:card.jpg|200px|thumb|right|Blank Role Card]]
*Single parent
+
*[[Single parent]]
*College student
+
[[File:Single_Parent.jpg|200px|thumb|right|The Single Parent]]
*Grade schoolers
+
*[[College student]]
*Senior citizen
+
*[[Grade schoolers]]
*Doctor
+
*[[Senior citizen]]
*Small business owner
+
*[[Doctor]]
*Teacher
+
*[[Small business owner]]
*War Vet
+
*[[Teacher]]
 +
*[[War Vet]]
  
 
===Character Skills===
 
===Character Skills===
Line 55: Line 66:
 
*Networking
 
*Networking
  
===Project Scenarios===
+
 
We imagine that the Project Scenarios can span a vast array of possible events that a community or city could face. The list of project scenarios that we have chosen is by no means exhaustive, but we believe that it encompasses enough to make the game realistic and fun to play again.
+
Vera
+
# Canvas neighborhood
+
# Pass grocery bag init
+
# Tire recycling
+
# Sustainable building
+
# recycling
+
Michael
+
# gleening
+
# food bank
+
# develop community garden
+
# childcare collective
+
# Car sharring
+
Michael
+
# Time bank
+
# Public transportation Int
+
# citizen government
+
# Local Media
+
# establish a community freecycle
+
Amber
+
# free school
+
# Free clinic
+
# Free Community center
+
# Lead workshop on peak oil
+
# Develop community organizing
+
Karl
+
# Create bike paths
+
# Create high quality/high density urban neighborhoods
+
# local energy source
+
# Local food
+
# Envioromental upgrades
+
Morgan
+
# water recycling
+
  
 
===Action Cards===
 
===Action Cards===
Line 95: Line 73:
 
Make sure to add the skill increase for your numbers
 
Make sure to add the skill increase for your numbers
  
#Buy a Prius or a Volt
+
*Buy a Prius or a Volt
#Volunteer at a food bank
+
**play card to get +2 to next Community currency roll
#Buy Girl Scout cookies
+
*Volunteer at a food bank
#Work or build a community garden
+
**play card to get +2 to next Communication/Leadership roll
#Babysit for a friend
+
*Buy Girl Scout cookies
#Raise money for the local animal shelter
+
**play card to get +1 to next Communication/Leadership roll
#Start a community recycling program
+
*Work or build a community garden
#Volunteer for community cleanliness
+
**add +1 to your Communication/Leadership skill
#Start a community watch
+
*Babysit for a friend
#Wash my car in an ecofriendly car wash
+
**get 2 extra actions
#Purchase environmentally friendly appliances
+
*Raise money for the local animal shelter
#Switch to bio fuels
+
**play card to get +2 to next Community currency roll
#Attend a free school class
+
*Start a community recycling program
#Lead a free school class
+
**move the clock two minutes towards noon
#Equip home with alternative power
+
*Volunteer for community cleanliness
#Let your neighbor borrow your lawnmower
+
**get two extra actions
#unplug things not in use
+
*Start a community watch
#Natural cleaning supplies
+
**add +1 to your Organization/Planning skill
#back yard garden
+
*Wash my car in an ecofriendly car wash
#donate food
+
**play card to get +1 to next Communication/Leadership roll
#Start composting
+
*Purchase environmentally friendly appliances
#Organize a community picnic
+
**add 1 to your community currency skill
#plant a tree
+
*Switch to bio fuels
#Volunteer for childcare collective
+
**get four extra actions
#Volunteer at old folks home
+
*Attend a free school class
#Help at animal shelter
+
**Gain +1 in Networking
 +
*Lead a free school class
 +
**Gain +2 in Organizing/Planning
 +
*Equip home with alternative power
 +
**Gain +3 in Networking
 +
*Let your neighbor borrow your lawnmower
 +
**Gain +1 Community Currency
 +
*unplug things not in use
 +
**Gain +1 Community Currency
 +
*Buy natural cleaning supplies
 +
**Gain +1 in Communication/Action
 +
*Create back yard garden
 +
**Gain +3 in Networking
 +
*Donate food to local Food Bank
 +
**Gain +2 in Community Currency
 +
*Start composting
 +
**Gain +1 in Organizing/Planning
 +
*Organize a community picnic
 +
**Gain +3 in Organizing/Planning
 +
*Plant a tree
 +
**Move Dooms day Clock toward noon 4 minutes
 +
*Volunteer for childcare collective
 +
**Gain +3 in Networking
 +
*Volunteer at old folks home
 +
**Gain +2 in Networking
 +
*Help at animal shelter
 +
**Gain +2 in Networking
  
 
===Disaster Strikes!===
 
===Disaster Strikes!===
#Walmart comes to town
+
*Walmart comes to town
#Starbucks comes to town
+
**Spend turn Protesting
#E. Coli outbreak
+
*Starbucks comes to town
#FDA tries to shut down local food bank
+
**1 action lost
#Swine flu
+
*E. Coli outbreak
#Forest fire
+
**Dooms day clock moves 20 minutes towards midnight
#Bad harvest
+
*FDA tries to shut down local food bank
#Mass Unemployment
+
**Spend turn protesting
#African bees
+
*Swine flu
 +
**Every player loses 1 action this turn
 +
*Forest fire
 +
**Dooms day clock moves 3 minutes towards midnight
 +
*Bad harvest
 +
**Dooms day clock is frozen for 2 turns
 +
*Mass Unemployment
 +
**Every play loses 1 community/action point
 +
*African bees
 +
**Dooms day clock move forward ten minutes
  
 
==Early Development Notes==
 
==Early Development Notes==
Line 214: Line 227:
  
 
I also thought we could frame our game around one overarching scenario or some big picture issue that would take Civic Intelligence to solve.  One thing that came to mind was Peak Oil leading to industrial collapse and the challenge the players would be faced with would be to work together to save their local community.  If we go with something like this we could look at [http://www.transitionnetwork.org/support/what-transition-initiative the Transition Network] as a resource to see what that organization is doing to promote Civic Intelligence in a sustainability context.
 
I also thought we could frame our game around one overarching scenario or some big picture issue that would take Civic Intelligence to solve.  One thing that came to mind was Peak Oil leading to industrial collapse and the challenge the players would be faced with would be to work together to save their local community.  If we go with something like this we could look at [http://www.transitionnetwork.org/support/what-transition-initiative the Transition Network] as a resource to see what that organization is doing to promote Civic Intelligence in a sustainability context.
 +
 +
[[Discussion]]

Latest revision as of 17:45, 1 June 2011

Civic Intelligence RPG

http://publicsphereproject.org/e-liberate/meetings/main.php?MeetingID=51

Peak oil has long passed. The modern convenience that cheap fossil fuel once afforded is harder and harder to maintain. Politicians have failed to adjust government to be of any use to the citizens living in a world falling apart at the seams. In this game players take on the role of citizens of a small city working together to build a sustainable future.

Authors

  • Karl Determeyer
  • Michael O'Neill
  • Amber Pecolatto
  • Michael Phillips
  • Vera Rankis
  • Morgan Reisdorfer

Game Rules

Project Cards

Click the Project Cards link above to work on your assigned cards.

We imagine that the Project Scenarios can span a vast array of possible events that a community or city could face. The list of project scenarios that we have chosen is by no means exhaustive, but we believe that it encompasses enough to make the game realistic and fun to play again.

Set Up

  1. Each player chooses a Character and picks a color of token to use.
  2. The Project Cards are shuffled face down and four are drawn and placed in the Current Project section of the board.
  3. The Community Sustainability Meter is set at 30 minutes to midnight.
  4. The action cards are shuffled and placed on the table.
  5. The player with the most letters in their last name will go first and play will continue counter-clockwise.

Game Turns

  1. At the start of each player turn they draw an action card
  2. Each player, in turn, spends their available action points to:
    1. Join a project
    2. Leave a project
    3. Roll to work on a project task
    4. One action card can be played for free, additional action cards take an action to play.
  3. Use tokens to accumulate successes on project cards.
  4. If a project scenario is completed it is moved to the Completed Project section of the board and a new Active Project is drawn.
  5. After all players have spent their action points a turn counter is placed on all projects that have been in play the full turn.
  6. Any project scenario that reaches its turn limit is moved to the Failed Project section of the board.
  7. The Community Sustainability Meter is adjusted based on Active, Completed, and Failed projects.

The game ends if Sustainability is reached and maintained for two additional turns, or the meter reaches midnight.

Characters

Character Cards

Blank Role Card
The Single Parent

Character Skills

Points 1-6

12 points total

At least 1 point in each

  • Organization/Planning
  • Communication/Leadership
  • Community currency
  • Networking


Action Cards

Action Cards are fairly self-explanatory, they are actions that a citizen would take. The action cards are to be used by the players to help them finish the project scenarios.

Make sure to add the skill increase for your numbers

  • Buy a Prius or a Volt
    • play card to get +2 to next Community currency roll
  • Volunteer at a food bank
    • play card to get +2 to next Communication/Leadership roll
  • Buy Girl Scout cookies
    • play card to get +1 to next Communication/Leadership roll
  • Work or build a community garden
    • add +1 to your Communication/Leadership skill
  • Babysit for a friend
    • get 2 extra actions
  • Raise money for the local animal shelter
    • play card to get +2 to next Community currency roll
  • Start a community recycling program
    • move the clock two minutes towards noon
  • Volunteer for community cleanliness
    • get two extra actions
  • Start a community watch
    • add +1 to your Organization/Planning skill
  • Wash my car in an ecofriendly car wash
    • play card to get +1 to next Communication/Leadership roll
  • Purchase environmentally friendly appliances
    • add 1 to your community currency skill
  • Switch to bio fuels
    • get four extra actions
  • Attend a free school class
    • Gain +1 in Networking
  • Lead a free school class
    • Gain +2 in Organizing/Planning
  • Equip home with alternative power
    • Gain +3 in Networking
  • Let your neighbor borrow your lawnmower
    • Gain +1 Community Currency
  • unplug things not in use
    • Gain +1 Community Currency
  • Buy natural cleaning supplies
    • Gain +1 in Communication/Action
  • Create back yard garden
    • Gain +3 in Networking
  • Donate food to local Food Bank
    • Gain +2 in Community Currency
  • Start composting
    • Gain +1 in Organizing/Planning
  • Organize a community picnic
    • Gain +3 in Organizing/Planning
  • Plant a tree
    • Move Dooms day Clock toward noon 4 minutes
  • Volunteer for childcare collective
    • Gain +3 in Networking
  • Volunteer at old folks home
    • Gain +2 in Networking
  • Help at animal shelter
    • Gain +2 in Networking

Disaster Strikes!

  • Walmart comes to town
    • Spend turn Protesting
  • Starbucks comes to town
    • 1 action lost
  • E. Coli outbreak
    • Dooms day clock moves 20 minutes towards midnight
  • FDA tries to shut down local food bank
    • Spend turn protesting
  • Swine flu
    • Every player loses 1 action this turn
  • Forest fire
    • Dooms day clock moves 3 minutes towards midnight
  • Bad harvest
    • Dooms day clock is frozen for 2 turns
  • Mass Unemployment
    • Every play loses 1 community/action point
  • African bees
    • Dooms day clock move forward ten minutes

Early Development Notes

Pattern Cards

We based the development of our game on the list of pattern cards from the Public Sphere Project the aim of which is to "help create and support equitable and effective public spheres all over the world."

Role of Players

The group felt as if these cards reflected the role of the players in our game

Connection to Real Life

Theme/Narrative

Board areas

  • City hall
  • Elementary School
  • College
  • Downtown
  • Non-profit org. headquarters
  • Hospital
  • Housing development (the projects)
  • Suburbia
  • Forest/wetlands/undeveloped nature
  • Industrial area
  • Waste management
  • Church


"Team Sofa King Awesome" (how is this not a great name?) is interested in designing a role playing game. Some of the examples mentioned were:

Moving Towards a Civic Community In our first brainstorming session we envisioned some of the elements of the game we might design:

  • Character Sheets - a number of different roles within a community. Each character could have
    • Attributes
    • Personal Goals
    • Flavor Text
  • Scenarios - these would drive the game by giving the characters something to work towards
    • each scenario might have multiple phases
    • each phase could impose a limited number of turns to be completed in
  • Other game elements
    • Resources
    • Influence

We agreed to meet an hour before class next Wednesday to play Mansions of Madness

Here are some more ideas about the game:

This is from Doug's Paper

  1. Orientation - describes the purpose, principles and perspectives that help energize an effective deployment of civic intelligence.
  2. Organization- refers to the structures, methods and roles by which people engage in civic intelligence.
  3. Engagement - refers to the ways in which civic intelligence is an active force for thought, action, and social change. #Intelligence - refers to the ways that civic intelligence lives up to its name.
  4. Products and Projects - refers to some of the outcomes, both long-term and incremental, that civic intelligence might produce.
  5. Resources - refers to the types of support that people and institutions engaged in civic intelligence work need.

We might be able to incorporate these into the game as steps for the scenarios to follow.

I also thought we could frame our game around one overarching scenario or some big picture issue that would take Civic Intelligence to solve. One thing that came to mind was Peak Oil leading to industrial collapse and the challenge the players would be faced with would be to work together to save their local community. If we go with something like this we could look at the Transition Network as a resource to see what that organization is doing to promote Civic Intelligence in a sustainability context.

Discussion