Difference between revisions of "C.I. Attributes"

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* Game Pieces<br>
 
* Game Pieces<br>
 
* Pattern Language Cards<br>
 
* Pattern Language Cards<br>
* [[Problem Cards]] <big> Max, click here to post the Problem Cards</big><br>
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* [[Problem Cards]]   <big> ''Max, click here to post the Problem Cards''</big><br>
* [[Attributes Cards]] <big> Terrance, click here to post the Attribute cards</big><br>
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* [[Attributes Cards]]   <big> ''Terrance, click here to post the Attribute cards''</big><br>
 
* Dice<br>
 
* Dice<br>
  
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<h3>Game Play</h3>
 
<h3>Game Play</h3>
 
* [[CIA Rules | Rules Original]]<br>
 
* [[CIA Rules | Rules Original]]<br>
* [[CIA Rules Final | Rules Final]]<br> <big> Max this is where you will post the revised rules</big>
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* [[CIA Rules Final | Rules Final]]   <big> ''Max this is where you will post the revised rules''</big><br>
 
* Objectives<br>
 
* Objectives<br>
 
<h3>Problem Card - Pattern Language Card Association</h3>
 
<h3>Problem Card - Pattern Language Card Association</h3>
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<h3>Pattern Language Cards Utilized</h3>
 
<h3>Pattern Language Cards Utilized</h3>
:Strategic Capacity (34)
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* [http://www.publicsphereproject.org/drupal/node/233 Strategic Capacity (34)]
:Open Action & Research Network (45)
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* [http://www.publicsphereproject.org/drupal/node/244 Open Action & Research Network (45)]
:Voices of the Unheard (83)
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* [http://www.publicsphereproject.org/drupal/node/282 Voices of the Unheard (83)]
:Indicators (29)
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* [http://www.publicsphereproject.org/drupal/node/246 Meaningful Maps (49)]
:Meaningful Maps (49)
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* [http://www.publicsphereproject.org/drupal/node/315 Everyday Heroism (116)]
:Future Design (88)
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* [http://www.publicsphereproject.org/drupal/node/228 Indicators (29)]
:Voices of the Unheard (83)
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* [http://www.publicsphereproject.org/drupal/node/287 Future Design (88)]
:Strategic Capacity (34)
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* [http://www.publicsphereproject.org/drupal/node/236 Citizen Science (37)]
:Everyday Heroism (116)
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* [http://www.publicsphereproject.org/drupal/node/288 Experimental School (89)]
:Indicators (29)
+
* [http://www.publicsphereproject.org/drupal/node/333 Activist Road Trip (134)]
:Open Action & Research Network (45)
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* [http://www.publicsphereproject.org/drupal/node/313 Power of Story (114)]
:Future Design (88)
+
 
:Citizen Science (37)
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Meeting 4.25
:Everyday Heroism (116)
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Identified the need for pattern language cards for increasing knowledge to the associated problem
:Future Design (88)
+
:Experimental School (89)
+
:Activist Road Trip (134)
+
:Power of Story (114)
+

Latest revision as of 18:44, 25 May 2011

Authors

Gene House
Jason Doudt
Terrance Menefee

Description

  • C.I. Attributes game play is centered around interactive, collaborative problem solving focusing on today's social, environmental and political issues leveraging Pattern Language.

Artifacts

  • Artifacts consist of game board, problem cards, pattern language cards, attribute cards and dice. (subject to change)
  • CI Attributes Board
  • Game Pieces
  • Pattern Language Cards
  • Problem Cards Max, click here to post the Problem Cards
  • Attributes Cards Terrance, click here to post the Attribute cards
  • Dice


Game Play

Problem Card - Pattern Language Card Association

  • Global Warming
Strategic Capacity
Open Action & Research Network
Voices of the Unheard
  • Natural Disaster
Indicators
Meaningful Maps
Future Design
  • Fair Politics
Voices of the Unheard
Strategic Capacity
Everyday Heroism
  • Economic Crisis
Indicators
Open Action & Research Network
Future Design
  • Poverty
Citizen Science
Everyday Heroism
Future Design
  • Education Gap
Experimental School
Activist Road Trip
Power of Story

Skills/Organizations/Professions

  • Teacher
  • Politician
  • Scientist
  • Citizen Activist Group
  • Entrepreneur


Attributes

Pattern Language Cards Utilized

Meeting 4.25 Identified the need for pattern language cards for increasing knowledge to the associated problem