Difference between revisions of "Commonopoly"

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<h3>Description</h3>
 
<h3>Description</h3>
* Using Language Patters to...
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* Using Language Patterns to work towards a shared vision. In Monopoly, the goal is to be the person that has all of the wealth and bankrupts everyone else.  Our game is centered on everyone working to try and reach a shared vision for their community.  They would do this by moving around the board trying to collect the attributes that are listed for the problem or vision at hand.  The first person to get all of the attributes is the winner. The difference here is that nobody is really a loser as the rest of the players can continue playing until they get all of the attributes as well.
  
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<h3>Goal</h3>
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To meet the goals of the community shared vision card, while building your individual neighborhood.
  
 
<h3>Game Play</h3>
 
<h3>Game Play</h3>
* [[Rules]]<br>
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These are the current rules for monopoly.  We will be updating these as we develop the game so that at the end, these rules will be strictly for our game.
  
* Object<br>
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* [[Rules - Standard Game]]<br>
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* [[Rules - Short Game (60-90 Minutes) ]]<br>
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* [[Rules - Another Good Short Game]]<br>
  
* Equipment... The equipment consists of a board, 2 dice, 12 tokens, 32 houses and 12 hotels. There are Chance and Community Chest cards, a Title Deed card for each property and a card carousel to hold them, and play money.
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Suggestions... Please Review and make changes
  
* Preparation... Place the board on a table. Place the Chance and Community Chest cards on their allotted spaces on the board. Each player chooses one token to represent him/her while traveling around the board.
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* [[Commonopoly Rules - Standard Game]] <br>
Each player is given $1500 divided as follows: 2 each of $500's, $100's and $50's; 6 $20's; 5 each of $10's, $5's, and $1's.
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* [[Commonopoly Rules - Short Game (60-90 Minutes) ]]<br>
All remaining money and other equipment go to the Bank.
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* [[Commonopoly Rules - Another Good Short Game]]<br>
  
* Banker...Select as Banker a player who will also make a good Auctioneer. A Banker who plays in the game must keep his/her personal funds separate from those of the Bank. When more than fiver persons play, the Banker may elect to act only as Banker and Auctioneer.
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<h3>Shared Vision Cards</h3>
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The shared vision cards are designed using the pattern cards. During our first game workshop, we picked out 30 pattern cards that stood out as connecting to the theme of our game, we are now using these cards as a springboard to create our vision cards, that present a problem to be solved by all players of the game.
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* [[Shared Vision Cards]]
  
* The Bank... Besides the Bank's money, the Bank holds the Title Deed cards (arranged by color group in the Title Deed carousel) and houses and hotels prior to purchase and use by the players. The Bank pays salaries and bonuses. It sells and auctions properties and hands out their proper Title Deed cards; it sells houses and hotels to the players and loans money when required on mortgages.
 
The Bank collects all taxes, fines, loans and interest, and the price of all properties which it sells and auctions.
 
The Bank never "goes broke." If the Bank runs out of money, the Banker may issue as much more as may be needed by merely writing on any ordinary paper.
 
  
* The Play... Starting with the Banker, each player in turn throws the dice. The player with the highest total starts the play: Place your token on the corner marked "GO", throw the two dice and move your token in the direction of the arrow the number of spaces indicated by the dice. After you have completed your play, the turn passes to the left. The tokens remain on the spaces occupied and proceed from that point on the players next turn. Two or more tokens may rest on the same space at the same time.
 
  
According to the space your token reaches, you may be entitled to buy real estate or other properties - or be obliged to pay rent, pay taxes, draw a Chance or Community Chest card, "Go to Jail," etc.
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<h3>Object</h3>
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* [[Object]]
  
If you throw doubles, you move your token as usual, the sum of the two dice, and are subject to any privileges or penalties pertaining to the space on which you land. Retaining the dice, throw again and move your token as before. If you throw doubles three times in succession, move your token immediately to the "In Jail" par of the "IN JAIL" - JUST VISITING corner space (see jail).
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<h3>Group Discussion</h3>
  
* GO... Each time a player's token lands on or passes over GO, whether by throw of the dice or by drawing a card, the Banker pays him/her a $200 salary.
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* [[Group Discussion]]
  
The $200 is paid only once each time around the board. However, if you pass GO on the throw of the dice and land two spaces beyond it on Community Chest, or & spaces beyond it on Chance, and you draw the "Advance to GO" card, you collect $200 for passing GO the first time and another $200 for reaching it the second time by instructions on the card.
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<h3>Monopoly Cards</h3>
  
* Buying Property... Whenever you land on an unowned property, you may buy that property from the Bank at its printed price. You receive the Title Deed card showing ownership; place it faceup in front of you.
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* [[Chance]]
 
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* [[Community Chest]]
If you do not wish to buy the property, the Banker sells it at auction to the highest bidder. The buyer pays to the Bank the amount of the bid in cash and receives the Title Deed card for that property. Any player, including the one who declined the option of buying it at the printed price, may bid. Bidding may start at any price.
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* Paying Rent... When you land on a property owned by another player, the owner collects rent from you in accordance with the list printed on its Title Deed card.
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If the property is mortgaged, no rent can be collected. When a property is mortgaged, its Title Deed card is placed facedown in front of the owner.
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It is an advantage to hold all the Title Deed cards in a color group (i.e., Boardwalk and Park Place; or Connecticut, Vermont and Oriental Avenues) because the owner may then charge double rent for unimproved properties even if another property in that color-group is mortgaged.
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It is even more advantageous to have houses or hotels on properties because rents are much higher than for unimproved properties.
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The owner may not collect the rent if he/she fails to ask for it before the second player following throws the dice.
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* "CHANCE" and "COMMUNITY CHEST"... When you land on either of these spaces, take the top card from the deck indicated, follow the instructions and return the card facedown to the bottom of the deck.
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The "Get Out of Jail Free" card is held until used and then returned to the bottom of the deck. If the player who draws it does not wish to use it, he/she may sell it, at any time, to another player a a price agreeable to both.
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*"INCOME TAX"...If you land here you have two options:
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Latest revision as of 21:10, 10 May 2011

Authors

Angie Boeger
Dale Bristow
Jesse Hunnicutt
Stephanie Jamieson
Emma Jones
Laura Minor

Description

  • Using Language Patterns to work towards a shared vision. In Monopoly, the goal is to be the person that has all of the wealth and bankrupts everyone else. Our game is centered on everyone working to try and reach a shared vision for their community. They would do this by moving around the board trying to collect the attributes that are listed for the problem or vision at hand. The first person to get all of the attributes is the winner. The difference here is that nobody is really a loser as the rest of the players can continue playing until they get all of the attributes as well.

Goal

To meet the goals of the community shared vision card, while building your individual neighborhood.

Game Play

These are the current rules for monopoly. We will be updating these as we develop the game so that at the end, these rules will be strictly for our game.

Suggestions... Please Review and make changes

Shared Vision Cards

The shared vision cards are designed using the pattern cards. During our first game workshop, we picked out 30 pattern cards that stood out as connecting to the theme of our game, we are now using these cards as a springboard to create our vision cards, that present a problem to be solved by all players of the game.


Object

Group Discussion

Monopoly Cards