Difference between revisions of "Michael Phillips"

From civicintelligence
 
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Move Doomsday Clock 5 minute towards midnight at the end of each turn
 
Move Doomsday Clock 5 minute towards midnight at the end of each turn
 +
 +
'''Start a Food Bank'''
 +
 +
''Food Banks are non-profits that hand out food to people in the community who need to augment their own shopping for various economic reasons. Dependent on many retailers and other members of the communities for donations, they are a symptom of a healthy economy'' 
 +
<blockquote>
 +
    Test organization/planning skill and accumulate 5 successes
 +
    Test Communication/Leadership and accumulate 2 successes
 +
    Test Community Currency and accumulate 4 successes </blockquote>
 +
'''Active for 5 turns'''
 +
 +
'''If Completed:'''
 +
 +
All players receive +2 to Community Currency rolls
 +
 +
'''If Failed:'''
 +
 +
Move Doomsday Clock 10 minute towards midnight at the end of each turn
 +
 +
'''Develop a community garden'''
 +
 +
''Community Gardens are wonderful additions to any neighborhood for several reasons. First off, they are a powerful display of the strength of the community who constructed them. Secondly, they provide an excellent resource for healthy and local produce.'' 
 +
<blockquote>
 +
    Test organization/planning skill and accumulate 6 successes
 +
    Test Communication/Leadership and accumulate 2 successes
 +
    Test Community Currency and accumulate 5 successes </blockquote>
 +
'''Active for 5turns'''
 +
 +
'''If Completed:'''
 +
 +
Set back the doomsday clock 15 minutes
 +
 +
'''If Failed:'''
 +
 +
Move Doomsday Clock 10 minute towards midnight at the end of each turn
 +
 +
'''Childcare Collective'''
 +
 +
''"Childcare Collectives are organized around events aimed at adults who wish to participate in events that better the community. Members rally to offer free childcare during those events.'' 
 +
<blockquote>
 +
    Test organization/planning skill and accumulate 5 successes
 +
    Test Communication/Leadership and accumulate 3 successes
 +
    Test Community Currency and accumulate 4 successes </blockquote>
 +
'''Active for 5 turns'''
 +
 +
'''If Completed:'''
 +
 +
All players receive +4 to Community Currency rolls
 +
 +
'''If Failed:'''
 +
 +
Move Doomsday Clock 5 minute towards midnight
 +
 +
'''Start Car Sharing'''
 +
 +
''Car Sharing started as an effort to reduce oil consumption and improve relations with the people in the community. People sign up and use of their car is afforded to others when the cars are not in use'' 
 +
<blockquote>
 +
    Test organization/planning skill and accumulate 5 successes
 +
    Test Communication/Leadership and accumulate 3 successes
 +
    Test Community Currency and accumulate 4 successes </blockquote>
 +
'''Active for 4 turns'''
 +
 +
'''If Completed:'''
 +
 +
All players receive +2 Actions for all players next turn
 +
 +
'''If Failed:'''
 +
 +
Move Doomsday Clock 15 minute towards midnight at the end of each turn

Latest revision as of 18:35, 25 May 2011

Why am I interested in Civic Intelligence?

  • Firstly as a future buisness owner, I want to know the best means to interact with my community, not just occupy it. It is important to me that I have a relationship with the people that I come to support and that come to support me
  • Secondly, I find it important as an individual to do what I can to educate and expand myself so that I can be of use to my community.


What do I want to accomplish in this program?

  • I want to learn what civic intelligence is, and I want to know how to teach others about it.

What things might I want to pursue with the game project?

  • Our group is developing a game that allows players to take on the roll of other members of their community.


   gleening
   food bank
   develop community garden
   childcare collective
   Car sharring 

Found a Gleaners Society

"Gleaners,"traditionally, is a term used in agricultural circles used to identify the people who come in after harvests and take the dregs of the process for their own. Repurposed, today, the term has come to be a positive word that represents a culture of urban recyclers and artists cities world wide.

Test organization/planning skill and accumulate 3 successes Test Communication/Leadership and accumulate 5 successes

Test Community Currency and accumulate 4 successes

Active for 3 turns

If Completed:

All players receive +1 to Community Currency rolls

If Failed:

Move Doomsday Clock 5 minute towards midnight at the end of each turn

Start a Food Bank

Food Banks are non-profits that hand out food to people in the community who need to augment their own shopping for various economic reasons. Dependent on many retailers and other members of the communities for donations, they are a symptom of a healthy economy

Test organization/planning skill and accumulate 5 successes Test Communication/Leadership and accumulate 2 successes

Test Community Currency and accumulate 4 successes

Active for 5 turns

If Completed:

All players receive +2 to Community Currency rolls

If Failed:

Move Doomsday Clock 10 minute towards midnight at the end of each turn

Develop a community garden

Community Gardens are wonderful additions to any neighborhood for several reasons. First off, they are a powerful display of the strength of the community who constructed them. Secondly, they provide an excellent resource for healthy and local produce.

Test organization/planning skill and accumulate 6 successes Test Communication/Leadership and accumulate 2 successes

Test Community Currency and accumulate 5 successes

Active for 5turns

If Completed:

Set back the doomsday clock 15 minutes

If Failed:

Move Doomsday Clock 10 minute towards midnight at the end of each turn

Childcare Collective

"Childcare Collectives are organized around events aimed at adults who wish to participate in events that better the community. Members rally to offer free childcare during those events.

Test organization/planning skill and accumulate 5 successes Test Communication/Leadership and accumulate 3 successes

Test Community Currency and accumulate 4 successes

Active for 5 turns

If Completed:

All players receive +4 to Community Currency rolls

If Failed:

Move Doomsday Clock 5 minute towards midnight

Start Car Sharing

Car Sharing started as an effort to reduce oil consumption and improve relations with the people in the community. People sign up and use of their car is afforded to others when the cars are not in use

Test organization/planning skill and accumulate 5 successes Test Communication/Leadership and accumulate 3 successes

Test Community Currency and accumulate 4 successes

Active for 4 turns

If Completed:

All players receive +2 Actions for all players next turn

If Failed:

Move Doomsday Clock 15 minute towards midnight at the end of each turn