Difference between revisions of "Commonopoly"
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* [[Rules - Short Game (60-90 Minutes) ]]<br> | * [[Rules - Short Game (60-90 Minutes) ]]<br> | ||
* [[Rules - Another Good Short Game]]<br> | * [[Rules - Another Good Short Game]]<br> | ||
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+ | Suggestions... Please Review and make changes | ||
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+ | * [[Commonopoly Rules - Standard Game]] <br> | ||
+ | * [[Commonopoly Rules - Short Game (60-90 Minutes) ]]<br> | ||
+ | * [[Commonopoly Rules - Another Good Short Game]]<br> | ||
<h3>Shared Vision Cards</h3> | <h3>Shared Vision Cards</h3> |
Latest revision as of 20:10, 10 May 2011
Contents
Authors
Description
- Using Language Patterns to work towards a shared vision. In Monopoly, the goal is to be the person that has all of the wealth and bankrupts everyone else. Our game is centered on everyone working to try and reach a shared vision for their community. They would do this by moving around the board trying to collect the attributes that are listed for the problem or vision at hand. The first person to get all of the attributes is the winner. The difference here is that nobody is really a loser as the rest of the players can continue playing until they get all of the attributes as well.
Goal
To meet the goals of the community shared vision card, while building your individual neighborhood.
Game Play
These are the current rules for monopoly. We will be updating these as we develop the game so that at the end, these rules will be strictly for our game.
Suggestions... Please Review and make changes
- Commonopoly Rules - Standard Game
- Commonopoly Rules - Short Game (60-90 Minutes)
- Commonopoly Rules - Another Good Short Game
The shared vision cards are designed using the pattern cards. During our first game workshop, we picked out 30 pattern cards that stood out as connecting to the theme of our game, we are now using these cards as a springboard to create our vision cards, that present a problem to be solved by all players of the game.