Difference between revisions of "Project Cards"
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===if Completed=== | ===if Completed=== | ||
Move Doomsday Clock 1 minute towards noon at the end of each turn | Move Doomsday Clock 1 minute towards noon at the end of each turn | ||
− | All players | + | All players receive + 1 to organization/planning rolls |
===if Failed=== | ===if Failed=== | ||
Move Doomsday Clock 1 minute towards midnight at the end of each turn | Move Doomsday Clock 1 minute towards midnight at the end of each turn | ||
Line 67: | Line 67: | ||
Carl Determeyer | Carl Determeyer | ||
− | ==Create Bike Paths | + | ==Create Bike Paths== |
When commuting locally becomes to expensive or stricken with trouble via traffic, construction, or road rage blinded drivers, bike paths can be used to get from point A to B easily and safely. They also can provide scenery and better health for the rider. | When commuting locally becomes to expensive or stricken with trouble via traffic, construction, or road rage blinded drivers, bike paths can be used to get from point A to B easily and safely. They also can provide scenery and better health for the rider. | ||
===Actions to complete=== | ===Actions to complete=== | ||
− | *Test Networking skill and accumulate | + | *Test Networking skill and accumulate 2 successes |
− | *Test Communication/Action skill and accumulate | + | *Test Communication/Action skill and accumulate 4 successes |
===active for 3 turns=== | ===active for 3 turns=== | ||
===if completed=== | ===if completed=== | ||
− | All players receive | + | All players receive 10 amounts of community currency |
===If failed=== | ===If failed=== | ||
Doomsday Clock moves 2 minutes towards midnight after your last active turn, | Doomsday Clock moves 2 minutes towards midnight after your last active turn, | ||
---- | ---- | ||
− | ==Create High Quality/Density Urban Neighborhoods | + | ==Create High Quality/Density Urban Neighborhoods== |
A quality home is something that everyone strives to live in and with Urban neighborhoods having bad reputations, we need to revitalize our Urban scene to create a better standard of living. | A quality home is something that everyone strives to live in and with Urban neighborhoods having bad reputations, we need to revitalize our Urban scene to create a better standard of living. | ||
===Actions to Complete=== | ===Actions to Complete=== | ||
− | *Networking skill and accumulate | + | *Networking skill and accumulate 7 successes |
− | *Organizing/Planning accumulate | + | *Organizing/Planning accumulate 7 successes |
− | *Communication/action accumulate | + | *Communication/action accumulate 7 successes |
===Active for 7 Turns=== | ===Active for 7 Turns=== | ||
===If Completed=== | ===If Completed=== | ||
− | + | Receive + 2 to all skills move dooms day clock 1 minute towards noon | |
===If failed=== | ===If failed=== | ||
Doomsday Clock is moved ahead 2 minutes towards midnight | Doomsday Clock is moved ahead 2 minutes towards midnight | ||
---- | ---- | ||
− | ==Local Energy Source | + | ==Local Energy Source== |
With alternative means of energy being at the height of many debates and a hot topic around the globe, you decided that a local river fed from glacier run off can be used to power half the city of hydro damns are installed. | With alternative means of energy being at the height of many debates and a hot topic around the globe, you decided that a local river fed from glacier run off can be used to power half the city of hydro damns are installed. | ||
===Actions to Complete=== | ===Actions to Complete=== | ||
− | *Communication/action and accumulate | + | *Communication/action and accumulate 12 successes |
− | *Networking accumulate | + | *Networking accumulate 8 successes |
===active for 2 turns=== | ===active for 2 turns=== | ||
===IF completed=== | ===IF completed=== | ||
− | receive | + | receive 16 points to be divided up among players |
===IF failed=== | ===IF failed=== | ||
move dooms day clock 1 minute towards midnight | move dooms day clock 1 minute towards midnight | ||
---- | ---- | ||
− | ==Local Food | + | ==Local Food== |
A reliable and steady food source is key to any society to thrive and live a healthy life style. your goal is to get 4 local farmers selling there goods at the local grocery store. | A reliable and steady food source is key to any society to thrive and live a healthy life style. your goal is to get 4 local farmers selling there goods at the local grocery store. | ||
===Actions to complete=== | ===Actions to complete=== | ||
− | *Networking accumulate | + | *Networking accumulate 10 successes |
===Active for 1 Turn=== | ===Active for 1 Turn=== | ||
===IF complete=== | ===IF complete=== | ||
Line 115: | Line 115: | ||
---- | ---- | ||
− | |||
+ | ==Environmental Upgrades== | ||
+ | Buildings and houses with your local community are old, and in need of some newer more efficient green technology. Your task is to outfit a building with newer high efficiency light bulbs. | ||
+ | ===actions to complete=== | ||
+ | *Networking: 9 | ||
+ | *Communication/Action: 7 | ||
+ | ===Active for 4 turns=== | ||
+ | ===If completed=== | ||
+ | You receive 20 community currency for your team. | ||
+ | ===If failed=== | ||
+ | the dooms day clock is moved ahead for 7 minutes. | ||
+ | ---- | ||
+ | |||
+ | == Canvas Neighborhood == | ||
+ | It's important for the people to be informed about the environmental problems outlying their communities. Successfully Canvas a Neighborhood about the damages of the local oil spill. | ||
+ | ===Actions to complete === | ||
+ | *Test communication and accumulate 4 successes | ||
+ | *Test organization and accumulate 1 success | ||
+ | === Active for two turns === | ||
+ | === If completed === | ||
+ | Receive +1 in Networking | ||
+ | === If failed === | ||
+ | Since no one knew the dangers of the oil spill, no one cared to fix the damages. Set the dooms day clock 3 minutes towards midnight! | ||
+ | |||
+ | ---- | ||
+ | |||
+ | == Pass Grocery Bag Initiative == | ||
+ | To encourage less plastic waste pass initiative to give 20 cents off grocery bill for bringing in your own grocery bags. | ||
+ | === Actions to complete === | ||
+ | *Test Organizing/Planning and accumulate 3 successes | ||
+ | *Test Community Currency and accumulate 3 successes | ||
+ | === Active for 2 turns === | ||
+ | === If completed === | ||
+ | Move the dooms day clock 19 minutes towards noon | ||
+ | |||
+ | === If failed === | ||
+ | Move dooms day clock 26 minutes towards midnight | ||
+ | |||
+ | ---- | ||
+ | |||
+ | == Tire recycling == | ||
+ | Approximately one tire is discarded per person per year, this is one of the most problematic sources of waste. Start up a tire recycling center where tires can be re-used for new shoe products, basketball courts, and as building utensils. | ||
+ | === Actions to complete === | ||
+ | *Test Community Currency and accumulate 5 successes | ||
+ | *Test organization/planning and accumulate 4 successes | ||
+ | |||
+ | === Active for 5 turns === | ||
+ | === If completed === | ||
+ | Move dooms day clock 3 minutes towards noon | ||
+ | === If failed === | ||
+ | Move dooms day clock 5 minutes towards midnight | ||
+ | ---- | ||
+ | |||
+ | == Sustainable building == | ||
+ | When using the cheapest materials for building, the buildings will deteriorate at a much faster pass and cause more money and resources in the end. Your goal is to pass a sustainable building initiative that will require builders to use sustainable resource for building in the town. | ||
+ | === Actions to complete === | ||
+ | *Test organization/planning and accumulate 10 successes | ||
+ | === Active for 6 turns === | ||
+ | === If completed === | ||
+ | Move dooms day clock 10 minutes towards noon and add +1 to organizing/planning | ||
+ | === If failed === | ||
+ | Move dooms day clock 15 minutes to midnight | ||
+ | ---- | ||
+ | |||
+ | == Recycling == | ||
+ | Individual citizens in your community approximately put out about 300 tons of waste a year! Lets recycle as much of that waste as possible! Your goal is start a recycling center in your town. | ||
+ | === Actions to complete === | ||
+ | *Test organizing/planning and accumulate 10 successes | ||
+ | *Test Networking and accumulate 3 successes | ||
+ | *Test community currency and accumulate 5 successes | ||
+ | === Active for 5 turns === | ||
+ | === If completed === | ||
+ | Move dooms day clock 15 minutes towards noon | ||
+ | === If failed === | ||
+ | Dooms day clock is only able to move towards midnight for the next 2 turns! | ||
+ | ---- | ||
+ | |||
+ | Amber P. | ||
+ | |||
+ | == Free School == | ||
+ | Get grant approval to establish a "free school" in your community, so that individuals can learn important skills. | ||
+ | === Actions to complete === | ||
+ | *Test organizing/planning and accumulate 5 successes | ||
+ | *Test Networking and accumulate 6 successes | ||
+ | *Test Community Currency and accumulate 6 successes | ||
+ | ===Active for 8 turns === | ||
+ | === If completed === | ||
+ | Move dooms day clock 10 minutes towards noon | ||
+ | |||
+ | ===If failed=== | ||
+ | Move dooms day clock 15 minutes towards midnight | ||
+ | ---- | ||
+ | |||
+ | == Free Clinic == | ||
+ | The poor do not have equal access to medical. Establish a "free clinic" in a underdeveloped part of the community to promote good health for all individuals. | ||
+ | |||
+ | ===Actions to complete=== | ||
+ | |||
+ | *Test Organization/Planning skill and accumulate 6 successes | ||
+ | *Test Communication/Leadership and accumulate 4 successes | ||
+ | *Test Community Currency and accumulate 2 successes | ||
+ | |||
+ | ===Active for 4 turns=== | ||
+ | ===If Completed=== | ||
+ | Move dooms day clock 2 minutes towards noon | ||
+ | ===If failed=== | ||
+ | Move dooms day clock 5 minutes towards midnight | ||
+ | ---- | ||
+ | |||
+ | == Free Community Center == | ||
+ | Develop public locations where members of a community tend to gather for group activities, social support, public information, and other purposes. | ||
+ | |||
+ | ===Actions to complete=== | ||
+ | |||
+ | *Test Organization/Planning skill and accumulate 3 successes | ||
+ | *Test Communication/Leadership and accumulate 5 successes | ||
+ | *Test Networking and accumulate 6 successes | ||
+ | |||
+ | ===Active for 2 turns=== | ||
+ | ===If completed=== | ||
+ | Move dooms day clock 5 minutes towards noon | ||
+ | ===If failed=== | ||
+ | Move dooms day clock 10 minutes towards midnight | ||
+ | ---- | ||
+ | |||
+ | == Lead Workshop on Peak Oil == | ||
+ | Get individuals from the community together at the community center to educate on cause and effects on peak oil. | ||
+ | |||
+ | ===Actions to complete=== | ||
+ | |||
+ | *Test Organization/Planning skill and accumulate 7 successes | ||
+ | *Test Communication/Leadership and accumulate 3 successes | ||
+ | *Test Networking and accumulate 6 successes | ||
+ | |||
+ | ===Active for 4 turns=== | ||
+ | ===If completed=== | ||
+ | Move dooms day clock 3 minutes towards noon | ||
+ | ===If failed=== | ||
+ | Move dooms day clock 2 minutes towards midnight | ||
+ | ---- | ||
+ | |||
+ | == Develop Community Organizing == | ||
+ | Get individuals together to establish community organizers who generally assume that social change necessarily involves conflict and social struggle in order to generate collective power for the powerless. | ||
+ | |||
+ | ===Actions to complete=== | ||
+ | |||
+ | *Test Organization/Planning skill and accumulate 9 successes | ||
+ | *Test Communication/Leadership and accumulate 4 successes | ||
+ | *Test Networking and accumulate 2 successes | ||
+ | |||
+ | ===Active for 6 turns=== | ||
+ | ===If completed=== | ||
+ | Move dooms day clock 15 minutes towards noon | ||
+ | ===If failed=== | ||
+ | Move dooms day clock 5 minutes towards midnight | ||
+ | |||
+ | |||
+ | '''Found a Gleaners Society''' | ||
+ | |||
+ | ''"Gleaners,"traditionally, is a term used in agricultural circles used to identify the people who come in after harvests and take the dregs of the process for their own. Repurposed, today, the term has come to be a positive word that represents a culture of urban recyclers and artists cities world wide.'' | ||
+ | <blockquote> | ||
+ | Test organization/planning skill and accumulate 3 successes | ||
+ | Test Communication/Leadership and accumulate 5 successes | ||
+ | Test Community Currency and accumulate 4 successes </blockquote> | ||
+ | '''Active for 3 turns''' | ||
+ | |||
+ | '''If Completed:''' | ||
+ | |||
+ | All players receive +1 to Community Currency rolls | ||
+ | |||
+ | '''If Failed:''' | ||
+ | |||
+ | Move Doomsday Clock 5 minute towards midnight at the end of each turn | ||
+ | |||
+ | '''Start a Food Bank''' | ||
+ | |||
+ | ''Food Banks are non-profits that hand out food to people in the community who need to augment their own shopping for various economic reasons. Dependent on many retailers and other members of the communities for donations, they are a symptom of a healthy economy'' | ||
+ | <blockquote> | ||
+ | Test organization/planning skill and accumulate 5 successes | ||
+ | Test Communication/Leadership and accumulate 2 successes | ||
+ | Test Community Currency and accumulate 4 successes </blockquote> | ||
+ | '''Active for 5 turns''' | ||
+ | |||
+ | '''If Completed:''' | ||
+ | |||
+ | All players receive +2 to Community Currency rolls | ||
+ | |||
+ | '''If Failed:''' | ||
+ | |||
+ | Move Doomsday Clock 10 minute towards midnight at the end of each turn | ||
+ | |||
+ | '''Develop a community garden''' | ||
+ | |||
+ | ''Community Gardens are wonderful additions to any neighborhood for several reasons. First off, they are a powerful display of the strength of the community who constructed them. Secondly, they provide an excellent resource for healthy and local produce.'' | ||
+ | <blockquote> | ||
+ | Test organization/planning skill and accumulate 6 successes | ||
+ | Test Communication/Leadership and accumulate 2 successes | ||
+ | Test Community Currency and accumulate 5 successes </blockquote> | ||
+ | '''Active for 5turns''' | ||
+ | |||
+ | '''If Completed:''' | ||
+ | |||
+ | Set back the doomsday clock 15 minutes | ||
+ | |||
+ | '''If Failed:''' | ||
+ | |||
+ | Move Doomsday Clock 10 minute towards midnight at the end of each turn | ||
+ | |||
+ | '''Childcare Collective''' | ||
+ | |||
+ | ''"Childcare Collectives are organized around events aimed at adults who wish to participate in events that better the community. Members rally to offer free childcare during those events.'' | ||
+ | <blockquote> | ||
+ | Test organization/planning skill and accumulate 5 successes | ||
+ | Test Communication/Leadership and accumulate 3 successes | ||
+ | Test Community Currency and accumulate 4 successes </blockquote> | ||
+ | '''Active for 5 turns''' | ||
+ | |||
+ | '''If Completed:''' | ||
+ | |||
+ | All players receive +4 to Community Currency rolls | ||
+ | |||
+ | '''If Failed:''' | ||
+ | |||
+ | Move Doomsday Clock 5 minute towards midnight | ||
+ | |||
+ | '''Start Car Sharing''' | ||
+ | |||
+ | ''Car Sharing started as an effort to reduce oil consumption and improve relations with the people in the community. People sign up and use of their car is afforded to others when the cars are not in use'' | ||
+ | <blockquote> | ||
+ | Test organization/planning skill and accumulate 5 successes | ||
+ | Test Communication/Leadership and accumulate 3 successes | ||
+ | Test Community Currency and accumulate 4 successes </blockquote> | ||
+ | '''Active for 4 turns''' | ||
+ | |||
+ | '''If Completed:''' | ||
+ | |||
+ | All players receive +2 Actions for all players next turn | ||
+ | |||
+ | '''If Failed:''' | ||
+ | |||
+ | Move Doomsday Clock 15 minute towards midnight at the end of each turn | ||
+ | ---- | ||
Vera | Vera | ||
# Canvas neighborhood | # Canvas neighborhood | ||
− | # Pass grocery bag | + | # Pass grocery bag initiative |
# Tire recycling | # Tire recycling | ||
# Sustainable building | # Sustainable building | ||
# recycling | # recycling | ||
Michael | Michael | ||
− | # | + | # gleaning |
# food bank | # food bank | ||
# develop community garden | # develop community garden | ||
# childcare collective | # childcare collective | ||
− | # Car | + | # Car sharing |
Amber | Amber | ||
− | # | + | # Free school |
# Free clinic | # Free clinic | ||
# Free Community center | # Free Community center | ||
# Lead workshop on peak oil | # Lead workshop on peak oil | ||
# Develop community organizing | # Develop community organizing | ||
− | + | Carl | |
# Create bike paths | # Create bike paths | ||
# Create high quality/high density urban neighborhoods | # Create high quality/high density urban neighborhoods | ||
# local energy source | # local energy source | ||
# Local food | # Local food | ||
− | # | + | # Environmental upgrades |
Morgan | Morgan | ||
# water recycling | # water recycling |
Latest revision as of 18:38, 25 May 2011
Contents
- 1 Project Cards
- 1.1 Establish a Time Bank
- 1.2 Public Transportation Initiative
- 1.3 Establish Public Agenda in City Government
- 1.4 Citizen Journalism
- 1.5 Create Bike Paths
- 1.6 Create High Quality/Density Urban Neighborhoods
- 1.7 Local Energy Source
- 1.8 Local Food
- 1.9 Environmental Upgrades
- 1.10 Canvas Neighborhood
- 1.11 Pass Grocery Bag Initiative
- 1.12 Tire recycling
- 1.13 Sustainable building
- 1.14 Recycling
- 1.15 Free School
- 1.16 Free Clinic
- 1.17 Free Community Center
- 1.18 Lead Workshop on Peak Oil
- 1.19 Develop Community Organizing
Project Cards
I hope my completed cards are enough of an example to use as a template. Just copy one whole card from the Project title to the four ending dashes and fill in your own project details.
Michael O.
Establish a Time Bank
Time banking allows individuals to do an hour of work in something they know how to do and use that hour of time credit to have a service performed for them they can not do. This builds connections in the community and promotes service to each other as an important ethic.
Actions to complete
- Test organization/planning skill and accumulate 6 successes
- Test Communication/Leadership and accumulate 4 successes
- Test Community Currency and accumulate 2 successes
Active for 4 turns
if Completed
All players receive +1 to Community Currency rolls
if Failed
Move Doomsday Clock 1 minute towards midnight at the end of each turn
Public Transportation Initiative
Public transportation that is well planned and developed makes needed service accessible to all without forcing everyone to own and maintain an automobile. By passing legislation at the local level to fund this valuable service a community can reduce its dependance on fossil fuel and cut its carbon emissions.
Actions to complete
- Test organization/planning skill and accumulate 3 successes
- Test Communication/Leadership and accumulate 6 successes
- Test Community Currency and accumulate 3 successes
Active for 4 turns
if Completed
Move Doomsday Clock 1 minute towards noon at the end of each turn
if Failed
Move Doomsday Clock 1 minute towards midnight at the end of each turn
Establish Public Agenda in City Government
By involving citizens in a meaningful way with the decisions of government at a local level real progress can be made towards addressing the actual needs of the community instead of the assumed desire for services top down government can not know will be effective.
Actions to complete
- Test organization/planning skill and accumulate 3 successes
- Test and accumulate 9 successes
Active for 4 turns
if Completed
Move Doomsday Clock 1 minute towards noon at the end of each turn
if Failed
All players receive -1 to Communication/Leadership rolls
Citizen Journalism
When local citizens take an active role in documenting the current issues and events in the community where they live, and there is an established means for spreading that knowledge throughout the community, the increase in collective awareness increases civic intelligence.
Actions to complete
- Test organization/planning skill and accumulate 9 successes
- Test Communication/Leadership and accumulate 3 successes
- Test Community Currency and accumulate 6 successes
Active for 6 turns
if Completed
Move Doomsday Clock 1 minute towards noon at the end of each turn All players receive + 1 to organization/planning rolls
if Failed
Move Doomsday Clock 1 minute towards midnight at the end of each turn
Question: Does this mean if failed move one minute for every turn after fail? Answer: Yes.
- establish a community freecycle
Carl Determeyer
Create Bike Paths
When commuting locally becomes to expensive or stricken with trouble via traffic, construction, or road rage blinded drivers, bike paths can be used to get from point A to B easily and safely. They also can provide scenery and better health for the rider.
Actions to complete
- Test Networking skill and accumulate 2 successes
- Test Communication/Action skill and accumulate 4 successes
active for 3 turns
if completed
All players receive 10 amounts of community currency
If failed
Doomsday Clock moves 2 minutes towards midnight after your last active turn,
Create High Quality/Density Urban Neighborhoods
A quality home is something that everyone strives to live in and with Urban neighborhoods having bad reputations, we need to revitalize our Urban scene to create a better standard of living.
Actions to Complete
- Networking skill and accumulate 7 successes
- Organizing/Planning accumulate 7 successes
- Communication/action accumulate 7 successes
Active for 7 Turns
If Completed
Receive + 2 to all skills move dooms day clock 1 minute towards noon
If failed
Doomsday Clock is moved ahead 2 minutes towards midnight
Local Energy Source
With alternative means of energy being at the height of many debates and a hot topic around the globe, you decided that a local river fed from glacier run off can be used to power half the city of hydro damns are installed.
Actions to Complete
- Communication/action and accumulate 12 successes
- Networking accumulate 8 successes
active for 2 turns
IF completed
receive 16 points to be divided up among players
IF failed
move dooms day clock 1 minute towards midnight
Local Food
A reliable and steady food source is key to any society to thrive and live a healthy life style. your goal is to get 4 local farmers selling there goods at the local grocery store.
Actions to complete
- Networking accumulate 10 successes
Active for 1 Turn
IF complete
Receive 2 points in community currency
If failed
due to heavy rumors and heat of the Fracture, the dooms day clock jumps ahead 4 minutes to midnight
Environmental Upgrades
Buildings and houses with your local community are old, and in need of some newer more efficient green technology. Your task is to outfit a building with newer high efficiency light bulbs.
actions to complete
- Networking: 9
- Communication/Action: 7
Active for 4 turns
If completed
You receive 20 community currency for your team.
If failed
the dooms day clock is moved ahead for 7 minutes.
Canvas Neighborhood
It's important for the people to be informed about the environmental problems outlying their communities. Successfully Canvas a Neighborhood about the damages of the local oil spill.
Actions to complete
- Test communication and accumulate 4 successes
- Test organization and accumulate 1 success
Active for two turns
If completed
Receive +1 in Networking
If failed
Since no one knew the dangers of the oil spill, no one cared to fix the damages. Set the dooms day clock 3 minutes towards midnight!
Pass Grocery Bag Initiative
To encourage less plastic waste pass initiative to give 20 cents off grocery bill for bringing in your own grocery bags.
Actions to complete
- Test Organizing/Planning and accumulate 3 successes
- Test Community Currency and accumulate 3 successes
Active for 2 turns
If completed
Move the dooms day clock 19 minutes towards noon
If failed
Move dooms day clock 26 minutes towards midnight
Tire recycling
Approximately one tire is discarded per person per year, this is one of the most problematic sources of waste. Start up a tire recycling center where tires can be re-used for new shoe products, basketball courts, and as building utensils.
Actions to complete
- Test Community Currency and accumulate 5 successes
- Test organization/planning and accumulate 4 successes
Active for 5 turns
If completed
Move dooms day clock 3 minutes towards noon
If failed
Move dooms day clock 5 minutes towards midnight
Sustainable building
When using the cheapest materials for building, the buildings will deteriorate at a much faster pass and cause more money and resources in the end. Your goal is to pass a sustainable building initiative that will require builders to use sustainable resource for building in the town.
Actions to complete
- Test organization/planning and accumulate 10 successes
Active for 6 turns
If completed
Move dooms day clock 10 minutes towards noon and add +1 to organizing/planning
If failed
Move dooms day clock 15 minutes to midnight
Recycling
Individual citizens in your community approximately put out about 300 tons of waste a year! Lets recycle as much of that waste as possible! Your goal is start a recycling center in your town.
Actions to complete
- Test organizing/planning and accumulate 10 successes
- Test Networking and accumulate 3 successes
- Test community currency and accumulate 5 successes
Active for 5 turns
If completed
Move dooms day clock 15 minutes towards noon
If failed
Dooms day clock is only able to move towards midnight for the next 2 turns!
Amber P.
Free School
Get grant approval to establish a "free school" in your community, so that individuals can learn important skills.
Actions to complete
- Test organizing/planning and accumulate 5 successes
- Test Networking and accumulate 6 successes
- Test Community Currency and accumulate 6 successes
Active for 8 turns
If completed
Move dooms day clock 10 minutes towards noon
If failed
Move dooms day clock 15 minutes towards midnight
Free Clinic
The poor do not have equal access to medical. Establish a "free clinic" in a underdeveloped part of the community to promote good health for all individuals.
Actions to complete
- Test Organization/Planning skill and accumulate 6 successes
- Test Communication/Leadership and accumulate 4 successes
- Test Community Currency and accumulate 2 successes
Active for 4 turns
If Completed
Move dooms day clock 2 minutes towards noon
If failed
Move dooms day clock 5 minutes towards midnight
Free Community Center
Develop public locations where members of a community tend to gather for group activities, social support, public information, and other purposes.
Actions to complete
- Test Organization/Planning skill and accumulate 3 successes
- Test Communication/Leadership and accumulate 5 successes
- Test Networking and accumulate 6 successes
Active for 2 turns
If completed
Move dooms day clock 5 minutes towards noon
If failed
Move dooms day clock 10 minutes towards midnight
Lead Workshop on Peak Oil
Get individuals from the community together at the community center to educate on cause and effects on peak oil.
Actions to complete
- Test Organization/Planning skill and accumulate 7 successes
- Test Communication/Leadership and accumulate 3 successes
- Test Networking and accumulate 6 successes
Active for 4 turns
If completed
Move dooms day clock 3 minutes towards noon
If failed
Move dooms day clock 2 minutes towards midnight
Develop Community Organizing
Get individuals together to establish community organizers who generally assume that social change necessarily involves conflict and social struggle in order to generate collective power for the powerless.
Actions to complete
- Test Organization/Planning skill and accumulate 9 successes
- Test Communication/Leadership and accumulate 4 successes
- Test Networking and accumulate 2 successes
Active for 6 turns
If completed
Move dooms day clock 15 minutes towards noon
If failed
Move dooms day clock 5 minutes towards midnight
Found a Gleaners Society
"Gleaners,"traditionally, is a term used in agricultural circles used to identify the people who come in after harvests and take the dregs of the process for their own. Repurposed, today, the term has come to be a positive word that represents a culture of urban recyclers and artists cities world wide.
Test organization/planning skill and accumulate 3 successes Test Communication/Leadership and accumulate 5 successes
Test Community Currency and accumulate 4 successes
Active for 3 turns
If Completed:
All players receive +1 to Community Currency rolls
If Failed:
Move Doomsday Clock 5 minute towards midnight at the end of each turn
Start a Food Bank
Food Banks are non-profits that hand out food to people in the community who need to augment their own shopping for various economic reasons. Dependent on many retailers and other members of the communities for donations, they are a symptom of a healthy economy
Test organization/planning skill and accumulate 5 successes Test Communication/Leadership and accumulate 2 successes
Test Community Currency and accumulate 4 successes
Active for 5 turns
If Completed:
All players receive +2 to Community Currency rolls
If Failed:
Move Doomsday Clock 10 minute towards midnight at the end of each turn
Develop a community garden
Community Gardens are wonderful additions to any neighborhood for several reasons. First off, they are a powerful display of the strength of the community who constructed them. Secondly, they provide an excellent resource for healthy and local produce.
Test organization/planning skill and accumulate 6 successes Test Communication/Leadership and accumulate 2 successes
Test Community Currency and accumulate 5 successes
Active for 5turns
If Completed:
Set back the doomsday clock 15 minutes
If Failed:
Move Doomsday Clock 10 minute towards midnight at the end of each turn
Childcare Collective
"Childcare Collectives are organized around events aimed at adults who wish to participate in events that better the community. Members rally to offer free childcare during those events.
Test organization/planning skill and accumulate 5 successes Test Communication/Leadership and accumulate 3 successes
Test Community Currency and accumulate 4 successes
Active for 5 turns
If Completed:
All players receive +4 to Community Currency rolls
If Failed:
Move Doomsday Clock 5 minute towards midnight
Start Car Sharing
Car Sharing started as an effort to reduce oil consumption and improve relations with the people in the community. People sign up and use of their car is afforded to others when the cars are not in use
Test organization/planning skill and accumulate 5 successes Test Communication/Leadership and accumulate 3 successes
Test Community Currency and accumulate 4 successes
Active for 4 turns
If Completed:
All players receive +2 Actions for all players next turn
If Failed:
Move Doomsday Clock 15 minute towards midnight at the end of each turn
Vera
- Canvas neighborhood
- Pass grocery bag initiative
- Tire recycling
- Sustainable building
- recycling
Michael
- gleaning
- food bank
- develop community garden
- childcare collective
- Car sharing
Amber
- Free school
- Free clinic
- Free Community center
- Lead workshop on peak oil
- Develop community organizing
Carl
- Create bike paths
- Create high quality/high density urban neighborhoods
- local energy source
- Local food
- Environmental upgrades
Morgan
- water recycling