Difference between revisions of "Violence"
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[[File:320px-Riot in Vancouver.jpg|thumb|300px|Rioter cheers while a car burns during the 2011 Stanley Cup riot in Vancouver.]] | [[File:320px-Riot in Vancouver.jpg|thumb|300px|Rioter cheers while a car burns during the 2011 Stanley Cup riot in Vancouver.]] | ||
====Description==== | ====Description==== | ||
− | + | Much can be achieved through dominance and submission by using violence. If the subject cannot be subdued psychologically through fear, then injury can be inflicted. If injury is not enough, then the subject can ultimately be eliminated by murder. This is ultimately the underlying threat of violence. | |
====How it Works==== | ====How it Works==== | ||
− | + | Possibly the oldest form of diplomacy, violence can be used to take what you want when others oppose you. Violence can involve only one person or very very large groups of people. Even the threat of violence can be very persuasive (see The Cold War). | |
− | Creating a culture of violence can also be used for indirectly | + | Creating a culture of violence can also be used for indirectly influencing the populace. When plagued with their own mental health issues and the mental health issues of the people close to them, people may be more likely not to be concerned with what the politics of the ruling class. Violence and the threat of violent increases fear and thus decreases the possibility of solving problems intelligently. If one can manipulate people through fear you can lead them into doing things they might otherwise not want to do. |
+ | |||
+ | Violence is often celebrated in some cultural traditions. You can often find it's celebration in sporting events, music, movies, books, and video games. The population may be desensitized to violence through eposure to violence through the media, perhaps. People can be steered toward the use of violence too where it is portrayed culturally as the most convenient and efficient means of solving problems. This desensitization to violence eventually makes it universally accepted by the populace. It has been, for example, that heavy users of violent video games are more likely to see violence as a "solution" to social problems and are more likely to ascribe negative motives to people than the average. When violence becomes the norm, it can be used overtly by the ruling class as a means of control. The glorification of domination through violent means can also be used to gain support for war. | ||
====Evidence==== | ====Evidence==== | ||
349 soldiers committed suicide in 2012, while 301 died in active combat. This was the third time in four years that suicide surpassed combat deaths among American soldiers. It is assumed though not verified through scientific study that the reasons for suicide are linked to the psychological effects of combat service. The 90 percent increase in violent sex crimes committed by active U.S. Army soldiers between 2006 and 2011 is also attributed in part to the trauma of war. Soldiers suffering post-traumatic stress, traumatic brain injury, and depression have also been shown to have higher incidences of partner abuse. | 349 soldiers committed suicide in 2012, while 301 died in active combat. This was the third time in four years that suicide surpassed combat deaths among American soldiers. It is assumed though not verified through scientific study that the reasons for suicide are linked to the psychological effects of combat service. The 90 percent increase in violent sex crimes committed by active U.S. Army soldiers between 2006 and 2011 is also attributed in part to the trauma of war. Soldiers suffering post-traumatic stress, traumatic brain injury, and depression have also been shown to have higher incidences of partner abuse. | ||
− | A study conducted in Lebanon revealed that civilians exposed to (armed) conflict where six times more likely to have an anxiety disorder, three times as likely to have a mood disorder, and 13 times as likely to have an impulse-control disorder as people who had not experienced such events. Less than half of the survey respondents who reported a disorder had sought any treatment - and they took an average of six years to do so. (PLoS Medicine) | + | A study conducted in Lebanon revealed that civilians exposed to (armed) conflict where six times more likely to have an anxiety disorder, three times as likely to have a mood disorder, and 13 times as likely to have an impulse-control disorder as people who had not experienced such events. Less than half of the survey respondents who reported a disorder had sought any treatment - and they took an average of six years to do so. (PLoS Medicine). |
==== Linked patterns==== | ==== Linked patterns==== | ||
− | [[Eye for an Eye – Retribution]] | + | [[Eye for an Eye – Retribution]] uses the principles of violence toward justice. |
+ | |||
+ | [[Fear Mongering]] uses the threat of violence. | ||
+ | |||
+ | [[Xenophobia]] often uses violence against those different cultures who are different. | ||
+ | |||
+ | [[Racism]], like Xenophobia, often includes violence against different races or cultures. | ||
==== References ==== | ==== References ==== | ||
PLoS Medicine, DOI: 10.1371/journal.pmed.0050061 | PLoS Medicine, DOI: 10.1371/journal.pmed.0050061 |
Latest revision as of 14:26, 10 November 2013
Description
Much can be achieved through dominance and submission by using violence. If the subject cannot be subdued psychologically through fear, then injury can be inflicted. If injury is not enough, then the subject can ultimately be eliminated by murder. This is ultimately the underlying threat of violence.
How it Works
Possibly the oldest form of diplomacy, violence can be used to take what you want when others oppose you. Violence can involve only one person or very very large groups of people. Even the threat of violence can be very persuasive (see The Cold War).
Creating a culture of violence can also be used for indirectly influencing the populace. When plagued with their own mental health issues and the mental health issues of the people close to them, people may be more likely not to be concerned with what the politics of the ruling class. Violence and the threat of violent increases fear and thus decreases the possibility of solving problems intelligently. If one can manipulate people through fear you can lead them into doing things they might otherwise not want to do.
Violence is often celebrated in some cultural traditions. You can often find it's celebration in sporting events, music, movies, books, and video games. The population may be desensitized to violence through eposure to violence through the media, perhaps. People can be steered toward the use of violence too where it is portrayed culturally as the most convenient and efficient means of solving problems. This desensitization to violence eventually makes it universally accepted by the populace. It has been, for example, that heavy users of violent video games are more likely to see violence as a "solution" to social problems and are more likely to ascribe negative motives to people than the average. When violence becomes the norm, it can be used overtly by the ruling class as a means of control. The glorification of domination through violent means can also be used to gain support for war.
Evidence
349 soldiers committed suicide in 2012, while 301 died in active combat. This was the third time in four years that suicide surpassed combat deaths among American soldiers. It is assumed though not verified through scientific study that the reasons for suicide are linked to the psychological effects of combat service. The 90 percent increase in violent sex crimes committed by active U.S. Army soldiers between 2006 and 2011 is also attributed in part to the trauma of war. Soldiers suffering post-traumatic stress, traumatic brain injury, and depression have also been shown to have higher incidences of partner abuse.
A study conducted in Lebanon revealed that civilians exposed to (armed) conflict where six times more likely to have an anxiety disorder, three times as likely to have a mood disorder, and 13 times as likely to have an impulse-control disorder as people who had not experienced such events. Less than half of the survey respondents who reported a disorder had sought any treatment - and they took an average of six years to do so. (PLoS Medicine).
Linked patterns
Eye for an Eye – Retribution uses the principles of violence toward justice.
Fear Mongering uses the threat of violence.
Xenophobia often uses violence against those different cultures who are different.
Racism, like Xenophobia, often includes violence against different races or cultures.
References
PLoS Medicine, DOI: 10.1371/journal.pmed.0050061