Difference between revisions of "Shared Vision Cards"
From civicintelligence
Line 3: | Line 3: | ||
*Social responsibility | *Social responsibility | ||
*Indicators | *Indicators | ||
− | *Community Animators | + | *[[Community Animators (102)]] |
*Community Inquiry | *Community Inquiry | ||
*Memory and Responsibility | *Memory and Responsibility | ||
Line 14: | Line 14: | ||
'''Theme''' | '''Theme''' | ||
− | *[[The Good Life]] | + | *[[The Good Life (3)]] |
*[[Civic Capabilities]] | *[[Civic Capabilities]] | ||
*[[Community Networks]] | *[[Community Networks]] | ||
Line 23: | Line 23: | ||
*[[Education and Values]] | *[[Education and Values]] | ||
*[[Sustainable Design]] | *[[Sustainable Design]] | ||
− | *[[Shared Vision]] | + | *[[Shared Vision (101)]] |
*[[Big Tent for Social Change]] | *[[Big Tent for Social Change]] | ||
Revision as of 07:43, 4 May 2011
Role of Players
- Social responsibility
- Indicators
- Community Animators (102)
- Community Inquiry
- Memory and Responsibility
- Everyday Herorism
- Service Learning
- Follow the Money
- Whistle Blowing
- Collective Decision Making
- Future Design
Theme
- The Good Life (3)
- Civic Capabilities
- Community Networks
- Opportunity Spaces
- Wholesome Design for Wicked Problems
- Thinking Communities
- Sense of Struggle
- Education and Values
- Sustainable Design
- Shared Vision (101)
- Big Tent for Social Change
Connection to the Real World
- Experimental School
- Transforming Institutions
- Teaching to Transgress
- Durable Assets
- Self-designed Development
- Citizen Science
- Media Diversity