Difference between revisions of "C.I. Attributes"
From civicintelligence
Line 19: | Line 19: | ||
<h3>Game Play</h3> | <h3>Game Play</h3> | ||
− | * [[CIA Rules | Rules]]<br> | + | * [[CIA Rules | Rules Original]]<br> |
+ | * [[CIA Rules Final | Rules Final]]<br> | ||
* Objectives<br> | * Objectives<br> | ||
<h3>Problems</h3> | <h3>Problems</h3> | ||
* Global Warming<br> | * Global Warming<br> | ||
+ | :Strategic Capacity | ||
+ | :Open Action & Research Network | ||
+ | :Voices of the Unheard | ||
* Natural Disaster<br> | * Natural Disaster<br> | ||
+ | :Indicators | ||
+ | :Meaningful Maps | ||
+ | :Future Design | ||
* Fair Politics<br> | * Fair Politics<br> | ||
+ | :Voices of the Unheard | ||
+ | :Strategic Capacity | ||
+ | :Everyday Heroism | ||
* Economic Crisis<br> | * Economic Crisis<br> | ||
+ | :Indicators | ||
+ | :Open Action & Research Network | ||
+ | :Future Design | ||
* Poverty<br> | * Poverty<br> | ||
+ | :Citizen Science | ||
+ | :Everyday Heroism | ||
+ | :Future Design | ||
* Education Gap<br> | * Education Gap<br> | ||
− | + | :Experimental School | |
+ | :Activist Road Trip | ||
+ | :Power of Story | ||
<h3>Skills/Organizations/Professions</h3> | <h3>Skills/Organizations/Professions</h3> |
Revision as of 07:21, 15 May 2011
Authors
Description
- C.I. Attributes game play is centered around interactive, collaborative problem solving focusing on today's social, environmental and political issues leveraging Pattern Language.
Artifacts
- Artifacts consist of game board, problem cards, pattern language cards, attribute cards and dice. (subject to change)
- CI Attributes Board
- Game Pieces
- Pattern Language Cards
- Problem Cards Hey Max, click here to post the Problem Cards
- Attributes Cards Hey Terrance, click here to post the Attribute cards
- Dice
Game Play
- Rules Original
- Rules Final
- Objectives
Problems
- Global Warming
- Strategic Capacity
- Open Action & Research Network
- Voices of the Unheard
- Natural Disaster
- Indicators
- Meaningful Maps
- Future Design
- Fair Politics
- Voices of the Unheard
- Strategic Capacity
- Everyday Heroism
- Economic Crisis
- Indicators
- Open Action & Research Network
- Future Design
- Poverty
- Citizen Science
- Everyday Heroism
- Future Design
- Education Gap
- Experimental School
- Activist Road Trip
- Power of Story
Skills/Organizations/Professions
- Teacher
- Politician
- Scientist
- Citizen Activist Group
- Entrepreneur
Attributes
- Imagination
- Planning
- Perception
- Communication
- Emotions & Empathy
- Knowledge, Reasoning & Learning
- Remembering & Memory