Difference between revisions of "UrbanVision"

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<h3>Description</h3>
 
<h3>Description</h3>
* Using Language Patterns to work towards a shared vision. In Monopoly, the goal is to be the person that has all of the wealth and bankrupts everyone else. Our game is centered on everyone working to try and reach a shared vision for their community.  They would do this by moving around the board trying to collect the attributes that are listed for the problem or vision at handThe first person to get all of the attributes is the winner.  The difference here is that nobody is really a loser as the rest of the players can continue playing until they get all of the attributes as well.
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*  In Monopoly, the goal is to be the person that has all of the wealth and bankrupts everyone else. Using the Language Patterns, our game is centered on everyone working to try and reach a shared vision for their community.  They would do this by moving around the board trying to meet the goals that are listed.  When the goals are met, whoever has the most material and monetary value is the winner.  The difference here is that nobody is really a loser as everyone can continue playing.
  
 
<h3>Goal</h3>
 
<h3>Goal</h3>
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Suggestions... Please Review and make changes
 
Suggestions... Please Review and make changes
  
* [commonopoly Rules - Standard Game]] <br>
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* [[UrbanVision Rules - Standard Game]] <br>
 
* [[UrbanVision Rules - Short Game (60-90 Minutes) ]]<br>
 
* [[UrbanVision Rules - Short Game (60-90 Minutes) ]]<br>
 
* [[UrbanVision Rules - Another Good Short Game]]<br>
 
* [[UrbanVision Rules - Another Good Short Game]]<br>
  
 
<h3>Shared Vision Cards</h3>
 
<h3>Shared Vision Cards</h3>
The shared vision cards are designed using the pattern cards. During our first game workshop, we picked out 30 pattern cards that stood out as connecting to the theme of our game, we are now using these cards as a springboard to create our vision cards, that present a problem to be solved by all players of the game.
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The shared vision cards are designed using the pattern language cards. During our first game workshop, we picked out 30 pattern cards that stood out as connecting to the theme of our game.  From those 30 we picked 6 to use for our vision cards that present a problem to be solved by all players of the game. These six were agreed upon by the group as the ones that seemed to fit the best with the ideals of the game.  Future versions of the game could be designed to incorporate additional cards.  The rest of the cards are left on this sight as a visual representation of the ones we looked at but ultimately decided not to use.
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* [[Shared Vision Cards]]
 
* [[Shared Vision Cards]]
 
 
  
 
<h3>Object</h3>
 
<h3>Object</h3>
* [[Object]]
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* [[Objective]]
  
 
<h3>Group Discussion</h3>
 
<h3>Group Discussion</h3>
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<h3>Monopoly Cards</h3>
 
<h3>Monopoly Cards</h3>
  
* [[Chance]]
 
 
* [[Community Chest]]
 
* [[Community Chest]]
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* [[Karma Cards]]
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* [[Title Deeds]]

Latest revision as of 13:14, 23 May 2011

Authors

Angie Boeger
Dale Bristow
Jesse Hunnicutt
Stephanie Jamieson
Emma Jones
Laura Minor

Description

  • In Monopoly, the goal is to be the person that has all of the wealth and bankrupts everyone else. Using the Language Patterns, our game is centered on everyone working to try and reach a shared vision for their community. They would do this by moving around the board trying to meet the goals that are listed. When the goals are met, whoever has the most material and monetary value is the winner. The difference here is that nobody is really a loser as everyone can continue playing.

Goal

To meet the goals of the community shared vision card, while building your individual neighborhood.

Game Play

These are the current rules for monopoly. We will be updating these as we develop the game so that at the end, these rules will be strictly for our game.

Suggestions... Please Review and make changes

Shared Vision Cards

The shared vision cards are designed using the pattern language cards. During our first game workshop, we picked out 30 pattern cards that stood out as connecting to the theme of our game. From those 30 we picked 6 to use for our vision cards that present a problem to be solved by all players of the game. These six were agreed upon by the group as the ones that seemed to fit the best with the ideals of the game. Future versions of the game could be designed to incorporate additional cards. The rest of the cards are left on this sight as a visual representation of the ones we looked at but ultimately decided not to use.

Object

Group Discussion

Monopoly Cards