Difference between revisions of "C.I. Attributes"
From civicintelligence
(One intermediate revision by the same user not shown) | |||
Line 77: | Line 77: | ||
* [http://www.publicsphereproject.org/drupal/node/288 Experimental School (89)] | * [http://www.publicsphereproject.org/drupal/node/288 Experimental School (89)] | ||
* [http://www.publicsphereproject.org/drupal/node/333 Activist Road Trip (134)] | * [http://www.publicsphereproject.org/drupal/node/333 Activist Road Trip (134)] | ||
− | * [ Power of Story (114)] | + | * [http://www.publicsphereproject.org/drupal/node/313 Power of Story (114)] |
+ | |||
+ | Meeting 4.25 | ||
+ | Identified the need for pattern language cards for increasing knowledge to the associated problem |
Latest revision as of 17:44, 25 May 2011
Authors
Description
- C.I. Attributes game play is centered around interactive, collaborative problem solving focusing on today's social, environmental and political issues leveraging Pattern Language.
Artifacts
- Artifacts consist of game board, problem cards, pattern language cards, attribute cards and dice. (subject to change)
- CI Attributes Board
- Game Pieces
- Pattern Language Cards
- Problem Cards Max, click here to post the Problem Cards
- Attributes Cards Terrance, click here to post the Attribute cards
- Dice
Game Play
- Rules Original
- Rules Final Max this is where you will post the revised rules
- Objectives
Problem Card - Pattern Language Card Association
- Global Warming
- Strategic Capacity
- Open Action & Research Network
- Voices of the Unheard
- Natural Disaster
- Indicators
- Meaningful Maps
- Future Design
- Fair Politics
- Voices of the Unheard
- Strategic Capacity
- Everyday Heroism
- Economic Crisis
- Indicators
- Open Action & Research Network
- Future Design
- Poverty
- Citizen Science
- Everyday Heroism
- Future Design
- Education Gap
- Experimental School
- Activist Road Trip
- Power of Story
Skills/Organizations/Professions
- Teacher
- Politician
- Scientist
- Citizen Activist Group
- Entrepreneur
Attributes
- Imagination
- Planning
- Perception
- Communication
- Emotions & Empathy
- Knowledge, Reasoning & Learning
- Remembering & Memory
Pattern Language Cards Utilized
- Strategic Capacity (34)
- Open Action & Research Network (45)
- Voices of the Unheard (83)
- Meaningful Maps (49)
- Everyday Heroism (116)
- Indicators (29)
- Future Design (88)
- Citizen Science (37)
- Experimental School (89)
- Activist Road Trip (134)
- Power of Story (114)
Meeting 4.25 Identified the need for pattern language cards for increasing knowledge to the associated problem