Difference between revisions of "C.I. Attributes"
From civicintelligence
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+ | __NOTOC__ | ||
<h3>Authors</h3> | <h3>Authors</h3> | ||
:[[Gene House]]<br> | :[[Gene House]]<br> | ||
Line 6: | Line 7: | ||
<h3>Description</h3> | <h3>Description</h3> | ||
* C.I. Attributes game play is centered around interactive, collaborative problem solving focusing on today's social, environmental and political issues leveraging Pattern Language. | * C.I. Attributes game play is centered around interactive, collaborative problem solving focusing on today's social, environmental and political issues leveraging Pattern Language. | ||
− | |||
− | |||
<h3>Artifacts</h3> | <h3>Artifacts</h3> | ||
+ | * Artifacts consist of game board, problem cards, pattern language cards, attribute cards and dice. (subject to change) | ||
+ | * [[CI Attributes Board]]<br> | ||
+ | * Game Pieces<br> | ||
+ | * Pattern Language Cards<br> | ||
+ | * [[Problem Cards]] <big> ''Max, click here to post the Problem Cards''</big><br> | ||
+ | * [[Attributes Cards]] <big> ''Terrance, click here to post the Attribute cards''</big><br> | ||
+ | * Dice<br> | ||
+ | |||
+ | |||
+ | <h3>Game Play</h3> | ||
+ | * [[CIA Rules | Rules Original]]<br> | ||
+ | * [[CIA Rules Final | Rules Final]] <big> ''Max this is where you will post the revised rules''</big><br> | ||
+ | * Objectives<br> | ||
+ | <h3>Problem Card - Pattern Language Card Association</h3> | ||
+ | * Global Warming<br> | ||
+ | :Strategic Capacity | ||
+ | :Open Action & Research Network | ||
+ | :Voices of the Unheard | ||
+ | * Natural Disaster<br> | ||
+ | :Indicators | ||
+ | :Meaningful Maps | ||
+ | :Future Design | ||
+ | * Fair Politics<br> | ||
+ | :Voices of the Unheard | ||
+ | :Strategic Capacity | ||
+ | :Everyday Heroism | ||
+ | * Economic Crisis<br> | ||
+ | :Indicators | ||
+ | :Open Action & Research Network | ||
+ | :Future Design | ||
+ | * Poverty<br> | ||
+ | :Citizen Science | ||
+ | :Everyday Heroism | ||
+ | :Future Design | ||
+ | * Education Gap<br> | ||
+ | :Experimental School | ||
+ | :Activist Road Trip | ||
+ | :Power of Story | ||
+ | |||
+ | <h3>Skills/Organizations/Professions</h3> | ||
+ | |||
+ | * Teacher | ||
+ | * Politician | ||
+ | * Scientist | ||
+ | * Citizen Activist Group | ||
+ | * Entrepreneur | ||
− | |||
<h3>Attributes</h3> | <h3>Attributes</h3> | ||
+ | * [[Imagining | Imagination]] | ||
+ | * [[Planning]] | ||
+ | * [[Perceiving | Perception]] | ||
+ | * [[Communicating | Communication]] | ||
+ | * [[Emotions and empathy | Emotions & Empathy]] | ||
+ | * [[Knowledge, reasoning and Learning | Knowledge, Reasoning & Learning]] | ||
+ | * [[Remembering | Remembering & Memory]] | ||
+ | |||
+ | <h3>Pattern Language Cards Utilized</h3> | ||
+ | * [http://www.publicsphereproject.org/drupal/node/233 Strategic Capacity (34)] | ||
+ | * [http://www.publicsphereproject.org/drupal/node/244 Open Action & Research Network (45)] | ||
+ | * [http://www.publicsphereproject.org/drupal/node/282 Voices of the Unheard (83)] | ||
+ | * [http://www.publicsphereproject.org/drupal/node/246 Meaningful Maps (49)] | ||
+ | * [http://www.publicsphereproject.org/drupal/node/315 Everyday Heroism (116)] | ||
+ | * [http://www.publicsphereproject.org/drupal/node/228 Indicators (29)] | ||
+ | * [http://www.publicsphereproject.org/drupal/node/287 Future Design (88)] | ||
+ | * [http://www.publicsphereproject.org/drupal/node/236 Citizen Science (37)] | ||
+ | * [http://www.publicsphereproject.org/drupal/node/288 Experimental School (89)] | ||
+ | * [http://www.publicsphereproject.org/drupal/node/333 Activist Road Trip (134)] | ||
+ | * [http://www.publicsphereproject.org/drupal/node/313 Power of Story (114)] | ||
− | + | Meeting 4.25 | |
+ | Identified the need for pattern language cards for increasing knowledge to the associated problem |
Latest revision as of 17:44, 25 May 2011
Authors
Description
- C.I. Attributes game play is centered around interactive, collaborative problem solving focusing on today's social, environmental and political issues leveraging Pattern Language.
Artifacts
- Artifacts consist of game board, problem cards, pattern language cards, attribute cards and dice. (subject to change)
- CI Attributes Board
- Game Pieces
- Pattern Language Cards
- Problem Cards Max, click here to post the Problem Cards
- Attributes Cards Terrance, click here to post the Attribute cards
- Dice
Game Play
- Rules Original
- Rules Final Max this is where you will post the revised rules
- Objectives
Problem Card - Pattern Language Card Association
- Global Warming
- Strategic Capacity
- Open Action & Research Network
- Voices of the Unheard
- Natural Disaster
- Indicators
- Meaningful Maps
- Future Design
- Fair Politics
- Voices of the Unheard
- Strategic Capacity
- Everyday Heroism
- Economic Crisis
- Indicators
- Open Action & Research Network
- Future Design
- Poverty
- Citizen Science
- Everyday Heroism
- Future Design
- Education Gap
- Experimental School
- Activist Road Trip
- Power of Story
Skills/Organizations/Professions
- Teacher
- Politician
- Scientist
- Citizen Activist Group
- Entrepreneur
Attributes
- Imagination
- Planning
- Perception
- Communication
- Emotions & Empathy
- Knowledge, Reasoning & Learning
- Remembering & Memory
Pattern Language Cards Utilized
- Strategic Capacity (34)
- Open Action & Research Network (45)
- Voices of the Unheard (83)
- Meaningful Maps (49)
- Everyday Heroism (116)
- Indicators (29)
- Future Design (88)
- Citizen Science (37)
- Experimental School (89)
- Activist Road Trip (134)
- Power of Story (114)
Meeting 4.25 Identified the need for pattern language cards for increasing knowledge to the associated problem