Difference between revisions of "C.I. Attributes"
From civicintelligence
					| Line 19: | Line 19: | ||
| <h3>Game Play</h3> | <h3>Game Play</h3> | ||
| − | * [[CIA Rules | Rules]]<br> | + | * [[CIA Rules | Rules Original]]<br> | 
| + | * [[CIA Rules Final | Rules Final]]<br> | ||
| * Objectives<br> | * Objectives<br> | ||
| <h3>Problems</h3> | <h3>Problems</h3> | ||
| * Global Warming<br> | * Global Warming<br> | ||
| + | :Strategic Capacity | ||
| + | :Open Action & Research Network | ||
| + | :Voices of the Unheard | ||
| * Natural Disaster<br> | * Natural Disaster<br> | ||
| + | :Indicators | ||
| + | :Meaningful Maps | ||
| + | :Future Design | ||
| * Fair Politics<br> | * Fair Politics<br> | ||
| + | :Voices of the Unheard | ||
| + | :Strategic Capacity | ||
| + | :Everyday Heroism | ||
| * Economic Crisis<br> | * Economic Crisis<br> | ||
| + | :Indicators | ||
| + | :Open Action & Research Network | ||
| + | :Future Design | ||
| * Poverty<br> | * Poverty<br> | ||
| + | :Citizen Science | ||
| + | :Everyday Heroism | ||
| + | :Future Design | ||
| * Education Gap<br> | * Education Gap<br> | ||
| − | + | :Experimental School | |
| + | :Activist Road Trip | ||
| + | :Power of Story | ||
| <h3>Skills/Organizations/Professions</h3> | <h3>Skills/Organizations/Professions</h3> | ||
Revision as of 08:21, 15 May 2011
Authors
Description
- C.I. Attributes game play is centered around interactive, collaborative problem solving focusing on today's social, environmental and political issues leveraging Pattern Language.
Artifacts
- Artifacts consist of game board, problem cards, pattern language cards, attribute cards and dice. (subject to change)
-  CI Attributes Board
-  Game Pieces
-  Pattern Language Cards
-  Problem Cards Hey Max, click here to post the Problem Cards
-  Attributes Cards Hey Terrance, click here to post the Attribute cards
-  Dice
Game Play
-   Rules Original
-   Rules Final
-  Objectives
Problems
-  Global Warming
- Strategic Capacity
- Open Action & Research Network
- Voices of the Unheard
-  Natural Disaster
- Indicators
- Meaningful Maps
- Future Design
-  Fair Politics
- Voices of the Unheard
- Strategic Capacity
- Everyday Heroism
-  Economic Crisis
- Indicators
- Open Action & Research Network
- Future Design
-  Poverty
- Citizen Science
- Everyday Heroism
- Future Design
-  Education Gap
- Experimental School
- Activist Road Trip
- Power of Story
Skills/Organizations/Professions
- Teacher
- Politician
- Scientist
- Citizen Activist Group
- Entrepreneur
Attributes
- Imagination
- Planning
- Perception
- Communication
- Emotions & Empathy
- Knowledge, Reasoning & Learning
- Remembering & Memory
