Difference between revisions of "Project Cards"

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Question: Does this mean if failed move one minute for every turn after fail?
 
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Revision as of 19:09, 23 May 2011

Back to Game Rules

Project Cards

I hope my completed cards are enough of an example to use as a template.
Just copy one whole card from the Project title to the four ending 
dashes and fill in your own project details.

Michael O.

Establish a Time Bank

Time banking allows individuals to do an hour of work in something they know how to do and use that hour of time credit to have a service performed for them they can not do. This builds connections in the community and promotes service to each other as an important ethic.

Actions to complete

  • Test organization/planning skill and accumulate 6 successes
  • Test Communication/Leadership and accumulate 4 successes
  • Test Community Currency and accumulate 2 successes

Active for 4 turns

if Completed

All players receive +1 to Community Currency rolls

if Failed

Move Doomsday Clock 1 minute towards midnight at the end of each turn


Public Transportation Initiative

Public transportation that is well planned and developed makes needed service accessible to all without forcing everyone to own and maintain an automobile. By passing legislation at the local level to fund this valuable service a community can reduce its dependance on fossil fuel and cut its carbon emissions.

Actions to complete

  • Test organization/planning skill and accumulate 3 successes
  • Test Communication/Leadership and accumulate 6 successes
  • Test Community Currency and accumulate 3 successes

Active for 4 turns

if Completed

Move Doomsday Clock 1 minute towards noon at the end of each turn

if Failed

Move Doomsday Clock 1 minute towards midnight at the end of each turn


Establish Public Agenda in City Government

By involving citizens in a meaningful way with the decisions of government at a local level real progress can be made towards addressing the actual needs of the community instead of the assumed desire for services top down government can not know will be effective.

Actions to complete

  • Test organization/planning skill and accumulate 3 successes
  • Test and accumulate 9 successes

Active for 4 turns

if Completed

Move Doomsday Clock 1 minute towards noon at the end of each turn

if Failed

All players receive -1 to Communication/Leadership rolls


Citizen Journalism

When local citizens take an active role in documenting the current issues and events in the community where they live, and there is an established means for spreading that knowledge throughout the community, the increase in collective awareness increases civic intelligence.

Actions to complete

  • Test organization/planning skill and accumulate 9 successes
  • Test Communication/Leadership and accumulate 3 successes
  • Test Community Currency and accumulate 6 successes

Active for 6 turns

if Completed

Move Doomsday Clock 1 minute towards noon at the end of each turn All players recieve + 1 to organization/planning rolls

if Failed

Move Doomsday Clock 1 minute towards midnight at the end of each turn

Question: Does this mean if failed move one minute for every turn after fail? Answer: Yes.


  • establish a community freecycle

Vera

  1. Canvas neighborhood
  2. Pass grocery bag init
  3. Tire recycling
  4. Sustainable building
  5. recycling

Michael

  1. gleening
  2. food bank
  3. develop community garden
  4. childcare collective
  5. Car sharring

Amber

  1. free school
  2. Free clinic
  3. Free Community center
  4. Lead workshop on peak oil
  5. Develop community organizing

Karl

  1. Create bike paths
  2. Create high quality/high density urban neighborhoods
  3. local energy source
  4. Local food
  5. Envioromental upgrades

Morgan

  1. water recycling