Difference between revisions of "Shared Vision Cards"
From civicintelligence
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*[[Memory and Responsibility (11)]] | *[[Memory and Responsibility (11)]] | ||
*[[Everyday Herorism (116)]] | *[[Everyday Herorism (116)]] | ||
− | *[[Service Learning (90)]] | + | *[['''Service Learning''' (90)]] |
*[[Follow the Money (135)]] | *[[Follow the Money (135)]] | ||
*[[Whistle Blowing (130)]] | *[[Whistle Blowing (130)]] | ||
*[[Collective Decision Making (10)]] | *[[Collective Decision Making (10)]] | ||
− | *[[Future Design (88)]] | + | *[['''Future Design''' (88)]] |
'''Theme''' | '''Theme''' | ||
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*[[Civic Capabilities (85)]] | *[[Civic Capabilities (85)]] | ||
*[[Community Networks (61)]] | *[[Community Networks (61)]] | ||
− | *[[Opportunity Spaces (33)]] | + | *[['''Opportunity Spaces''' (33)]] |
*[[Wholesome Design for Wicked Problems (82)]] | *[[Wholesome Design for Wicked Problems (82)]] | ||
*[[Thinking Communities (118)]] | *[[Thinking Communities (118)]] | ||
Line 28: | Line 28: | ||
'''Connection to the Real World''' | '''Connection to the Real World''' | ||
− | *[[Experimental School (89)]] | + | *[['''Experimental School''' (89)]] |
*[[Transforming Institutions (19)]] | *[[Transforming Institutions (19)]] | ||
*[[Teaching to Transgress (20)]] | *[[Teaching to Transgress (20)]] | ||
− | *[[Durable Assets (58)]] | + | *[['''Durable Assets''' (58)]] |
*[[Self-designed Development (106)]] | *[[Self-designed Development (106)]] | ||
*[[Citizen Science (37)]] | *[[Citizen Science (37)]] | ||
*[[Media Diversity (66)]] | *[[Media Diversity (66)]] | ||
− | *[[Great Good Places (119)]] | + | *[['''Great Good Places''' (119)]] |
Revision as of 10:17, 15 May 2011
Role of Players
- Social responsibility (8)
- Indicators (29)
- Community Animators (102)
- Community Inquiry (122)
- Memory and Responsibility (11)
- Everyday Herorism (116)
- '''Service Learning''' (90)
- Follow the Money (135)
- Whistle Blowing (130)
- Collective Decision Making (10)
- '''Future Design''' (88)
Theme
- The Good Life (3)
- Civic Capabilities (85)
- Community Networks (61)
- '''Opportunity Spaces''' (33)
- Wholesome Design for Wicked Problems (82)
- Thinking Communities (118)
- Sense of Struggle (104)
- Education and Values (17)
- Sustainable Design (22)
- Shared Vision (101)
- Big Tent for Social Change (32)
Connection to the Real World