Difference between revisions of "Shared Vision Cards"
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'''Role of Players''' | '''Role of Players''' | ||
− | *[[Social responsibility]] | + | *[[Social responsibility (8)]] |
*[[Indicators]] | *[[Indicators]] | ||
*[[Community Animators (102)]] | *[[Community Animators (102)]] | ||
*[[Community Inquiry]] | *[[Community Inquiry]] | ||
− | *[[Memory and Responsibility]] | + | *[[Memory and Responsibility (11)]] |
*[[Everyday Herorism]] | *[[Everyday Herorism]] | ||
*[[Service Learning]] | *[[Service Learning]] | ||
*[[Follow the Money]] | *[[Follow the Money]] | ||
*[[Whistle Blowing]] | *[[Whistle Blowing]] | ||
− | *[[Collective Decision Making]] | + | *[[Collective Decision Making (10)]] |
*[[Future Design (88)]] | *[[Future Design (88)]] | ||
'''Theme''' | '''Theme''' | ||
*[[The Good Life (3)]] | *[[The Good Life (3)]] | ||
− | *[[Civic Capabilities]] | + | *[[Civic Capabilities (85)]] |
*[[Community Networks]] | *[[Community Networks]] | ||
*[[Opportunity Spaces]] | *[[Opportunity Spaces]] | ||
− | *[[Wholesome Design for Wicked Problems]] | + | *[[Wholesome Design for Wicked Problems (82)]] |
*[[Thinking Communities]] | *[[Thinking Communities]] | ||
*[[Sense of Struggle]] | *[[Sense of Struggle]] | ||
− | *[[Education and Values]] | + | *[[Education and Values (17)]] |
− | *[[Sustainable Design]] | + | *[[Sustainable Design (22)]] |
*[[Shared Vision (101)]] | *[[Shared Vision (101)]] | ||
*[[Big Tent for Social Change]] | *[[Big Tent for Social Change]] | ||
Line 29: | Line 29: | ||
*[[Experimental School (89)]] | *[[Experimental School (89)]] | ||
− | *[[Transforming Institutions]] | + | *[[Transforming Institutions (19)]] |
− | *[[Teaching to Transgress]] | + | *[[Teaching to Transgress (20)]] |
*[[Durable Assets]] | *[[Durable Assets]] | ||
*[[Self-designed Development]] | *[[Self-designed Development]] | ||
*[[Citizen Science]] | *[[Citizen Science]] | ||
*[[Media Diversity]] | *[[Media Diversity]] |
Revision as of 19:42, 4 May 2011
Role of Players
- Social responsibility (8)
- Indicators
- Community Animators (102)
- Community Inquiry
- Memory and Responsibility (11)
- Everyday Herorism
- Service Learning
- Follow the Money
- Whistle Blowing
- Collective Decision Making (10)
- Future Design (88)
Theme
- The Good Life (3)
- Civic Capabilities (85)
- Community Networks
- Opportunity Spaces
- Wholesome Design for Wicked Problems (82)
- Thinking Communities
- Sense of Struggle
- Education and Values (17)
- Sustainable Design (22)
- Shared Vision (101)
- Big Tent for Social Change
Connection to the Real World