Difference between revisions of "Shared Vision Cards"
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+ | '''UrbanVision Game Cards''' | ||
+ | |||
+ | *'''[[Opportunity Spaces (33)]]''' | ||
+ | *'''[[Durable Assets (58)]]''' | ||
+ | *'''[[Future Design (88)]]''' | ||
+ | *'''[[Experimental School (89)]]''' | ||
+ | *'''[[Service Learning (90)]]''' | ||
+ | *'''[[Great Good Places (119)]]''' | ||
+ | |||
+ | |||
'''Role of Players''' | '''Role of Players''' | ||
− | + | *[[Collective Decision Making (10)]] | |
− | + | *[[Community Animators (102)]] | |
− | Community Animators | + | *[[Community Inquiry (122)]] |
− | Community Inquiry | + | *[[Memory and Responsibility (11)]] |
− | Memory and Responsibility | + | *[[Everyday Herorism (116)]] |
− | Everyday Herorism | + | *[[Follow the Money (135)]] |
− | + | *[[Future Design (88)]] | |
− | Follow the Money | + | *[[Indicators (29)]] |
− | Whistle Blowing | + | *[[Service Learning (90)]] |
− | + | *[[Social responsibility (8)]] | |
− | + | *[[Whistle Blowing (130)]] | |
+ | |||
'''Theme''' | '''Theme''' | ||
− | *[[ | + | |
− | *[[Civic Capabilities]] | + | *[[Big Tent for Social Change (32)]] |
− | *[[Community Networks]] | + | *[[Civic Capabilities (85)]] |
− | *[[ | + | *[[Community Networks (61)]] |
− | *[[ | + | *[[Education and Values (17)]] |
− | *[[ | + | *[[Experimental School (89)]] |
− | *[[Sense of Struggle]] | + | *[[The Good Life (3)]] |
− | *[[ | + | *[[Opportunity Spaces (33)]] |
− | *[[Sustainable Design]] | + | *[[Sense of Struggle (104)]] |
− | *[[ | + | *[[Shared Vision (101)]] |
− | *[[ | + | *[[Sustainable Design (22)]] |
+ | *[[Thinking Communities (118)]] | ||
+ | *[[Wholesome Design for Wicked Problems (82)]] | ||
+ | |||
'''Connection to the Real World''' | '''Connection to the Real World''' | ||
− | + | *[[Citizen Science (37)]] | |
− | + | *[[Durable Assets (58)]] | |
− | + | *[[Great Good Places (119)]] | |
− | Durable Assets | + | *[[Media Diversity (66)]] |
− | Self-designed Development | + | *[[Self-designed Development (106)]] |
− | + | *[[Teaching to Transgress (20)]] | |
− | + | *[[Transforming Institutions (19)]] |
Latest revision as of 13:08, 23 May 2011
UrbanVision Game Cards
- Opportunity Spaces (33)
- Durable Assets (58)
- Future Design (88)
- Experimental School (89)
- Service Learning (90)
- Great Good Places (119)
Role of Players
- Collective Decision Making (10)
- Community Animators (102)
- Community Inquiry (122)
- Memory and Responsibility (11)
- Everyday Herorism (116)
- Follow the Money (135)
- Future Design (88)
- Indicators (29)
- Service Learning (90)
- Social responsibility (8)
- Whistle Blowing (130)
Theme
- Big Tent for Social Change (32)
- Civic Capabilities (85)
- Community Networks (61)
- Education and Values (17)
- Experimental School (89)
- The Good Life (3)
- Opportunity Spaces (33)
- Sense of Struggle (104)
- Shared Vision (101)
- Sustainable Design (22)
- Thinking Communities (118)
- Wholesome Design for Wicked Problems (82)
Connection to the Real World