Difference between revisions of "Shared Vision Cards"
From civicintelligence
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| + | '''UrbanVision Game Cards''' | ||
| + | |||
| + | *'''[[Opportunity Spaces  (33)]]''' | ||
| + | *'''[[Durable Assets  (58)]]''' | ||
| + | *'''[[Future Design  (88)]]''' | ||
| + | *'''[[Experimental School  (89)]]''' | ||
| + | *'''[[Service Learning  (90)]]''' | ||
| + | *'''[[Great Good Places  (119)]]''' | ||
| + | |||
| + | |||
| '''Role of Players''' | '''Role of Players''' | ||
| + | |||
| *[[Collective Decision Making  (10)]] | *[[Collective Decision Making  (10)]] | ||
| *[[Community Animators (102)]] | *[[Community Animators (102)]] | ||
| Line 6: | Line 17: | ||
| *[[Everyday Herorism  (116)]] | *[[Everyday Herorism  (116)]] | ||
| *[[Follow the Money  (135)]] | *[[Follow the Money  (135)]] | ||
| − | * | + | *[[Future Design  (88)]] | 
| *[[Indicators  (29)]] | *[[Indicators  (29)]] | ||
| − | * | + | *[[Service Learning  (90)]] | 
| *[[Social responsibility  (8)]] | *[[Social responsibility  (8)]] | ||
| *[[Whistle Blowing  (130)]] | *[[Whistle Blowing  (130)]] | ||
| − | |||
| '''Theme''' | '''Theme''' | ||
| + | |||
| *[[Big Tent for Social Change  (32)]] | *[[Big Tent for Social Change  (32)]] | ||
| *[[Civic Capabilities  (85)]] | *[[Civic Capabilities  (85)]] | ||
| *[[Community Networks  (61)]] | *[[Community Networks  (61)]] | ||
| *[[Education and Values  (17)]] | *[[Education and Values  (17)]] | ||
| − | * | + | *[[Experimental School  (89)]] | 
| *[[The Good Life (3)]] | *[[The Good Life (3)]] | ||
| − | * | + | *[[Opportunity Spaces  (33)]] | 
| *[[Sense of Struggle  (104)]] | *[[Sense of Struggle  (104)]] | ||
| *[[Shared Vision (101)]] | *[[Shared Vision (101)]] | ||
| Line 27: | Line 38: | ||
| *[[Thinking Communities  (118)]] | *[[Thinking Communities  (118)]] | ||
| *[[Wholesome Design for Wicked Problems  (82)]] | *[[Wholesome Design for Wicked Problems  (82)]] | ||
| + | |||
| '''Connection to the Real World''' | '''Connection to the Real World''' | ||
| + | |||
| *[[Citizen Science  (37)]] | *[[Citizen Science  (37)]] | ||
| − | * | + | *[[Durable Assets  (58)]] | 
| − | * | + | *[[Great Good Places  (119)]] | 
| *[[Media Diversity  (66)]] | *[[Media Diversity  (66)]] | ||
| *[[Self-designed Development  (106)]] | *[[Self-designed Development  (106)]] | ||
| *[[Teaching to Transgress  (20)]] | *[[Teaching to Transgress  (20)]] | ||
| *[[Transforming Institutions  (19)]] | *[[Transforming Institutions  (19)]] | ||
Latest revision as of 14:08, 23 May 2011
UrbanVision Game Cards
- Opportunity Spaces (33)
- Durable Assets (58)
- Future Design (88)
- Experimental School (89)
- Service Learning (90)
- Great Good Places (119)
Role of Players
- Collective Decision Making (10)
- Community Animators (102)
- Community Inquiry (122)
- Memory and Responsibility (11)
- Everyday Herorism (116)
- Follow the Money (135)
- Future Design (88)
- Indicators (29)
- Service Learning (90)
- Social responsibility (8)
- Whistle Blowing (130)
Theme
- Big Tent for Social Change (32)
- Civic Capabilities (85)
- Community Networks (61)
- Education and Values (17)
- Experimental School (89)
- The Good Life (3)
- Opportunity Spaces (33)
- Sense of Struggle (104)
- Shared Vision (101)
- Sustainable Design (22)
- Thinking Communities (118)
- Wholesome Design for Wicked Problems (82)
Connection to the Real World
