Difference between revisions of "Shared Vision Cards"
From civicintelligence
					| m | m | ||
| Line 7: | Line 7: | ||
| *[[Memory and Responsibility  (11)]] | *[[Memory and Responsibility  (11)]] | ||
| *[[Everyday Herorism  (116)]] | *[[Everyday Herorism  (116)]] | ||
| − | *[[Service Learning  (90)]] | + | *'''[[Service Learning  (90)]]''' | 
| *[[Follow the Money  (135)]] | *[[Follow the Money  (135)]] | ||
| *[[Whistle Blowing  (130)]] | *[[Whistle Blowing  (130)]] | ||
| *[[Collective Decision Making  (10)]] | *[[Collective Decision Making  (10)]] | ||
| − | *[[Future Design  (88)]] | + | *'''[[Future Design  (88)]]''' | 
| '''Theme''' | '''Theme''' | ||
| Line 17: | Line 17: | ||
| *[[Civic Capabilities  (85)]] | *[[Civic Capabilities  (85)]] | ||
| *[[Community Networks  (61)]] | *[[Community Networks  (61)]] | ||
| − | *[[Opportunity Spaces  (33)]] | + | *'''[[Opportunity Spaces  (33)]]''' | 
| *[[Wholesome Design for Wicked Problems  (82)]] | *[[Wholesome Design for Wicked Problems  (82)]] | ||
| *[[Thinking Communities  (118)]] | *[[Thinking Communities  (118)]] | ||
| Line 28: | Line 28: | ||
| '''Connection to the Real World''' | '''Connection to the Real World''' | ||
| − | *[[Experimental School  (89)]] | + | *'''[[Experimental School  (89)]]''' | 
| *[[Transforming Institutions  (19)]] | *[[Transforming Institutions  (19)]] | ||
| *[[Teaching to Transgress  (20)]] | *[[Teaching to Transgress  (20)]] | ||
| − | *[[Durable Assets  (58)]] | + | *'''[[Durable Assets  (58)]]''' | 
| *[[Self-designed Development  (106)]] | *[[Self-designed Development  (106)]] | ||
| *[[Citizen Science  (37)]] | *[[Citizen Science  (37)]] | ||
| *[[Media Diversity  (66)]] | *[[Media Diversity  (66)]] | ||
| − | ''' | + | *'''[[Great Good Places  (119)]]''' | 
Revision as of 11:20, 15 May 2011
Role of Players
- Social responsibility (8)
- Indicators (29)
- Community Animators (102)
- Community Inquiry (122)
- Memory and Responsibility (11)
- Everyday Herorism (116)
- Service Learning (90)
- Follow the Money (135)
- Whistle Blowing (130)
- Collective Decision Making (10)
- Future Design (88)
Theme
- The Good Life (3)
- Civic Capabilities (85)
- Community Networks (61)
- Opportunity Spaces (33)
- Wholesome Design for Wicked Problems (82)
- Thinking Communities (118)
- Sense of Struggle (104)
- Education and Values (17)
- Sustainable Design (22)
- Shared Vision (101)
- Big Tent for Social Change (32)
Connection to the Real World
