Difference between revisions of "Shared Vision Cards"
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'''Role of Players''' | '''Role of Players''' | ||
− | + | *[[Collective Decision Making (10)]] | |
− | *[[ | + | |
− | + | ||
*[[Community Animators (102)]] | *[[Community Animators (102)]] | ||
*[[Community Inquiry (122)]] | *[[Community Inquiry (122)]] | ||
*[[Memory and Responsibility (11)]] | *[[Memory and Responsibility (11)]] | ||
*[[Everyday Herorism (116)]] | *[[Everyday Herorism (116)]] | ||
− | |||
*[[Follow the Money (135)]] | *[[Follow the Money (135)]] | ||
− | |||
− | |||
*'''[[Future Design (88)]]''' | *'''[[Future Design (88)]]''' | ||
+ | *[[Indicators (29)]] | ||
+ | *'''[[Service Learning (90)]]''' | ||
+ | *[[Social responsibility (8)]] | ||
+ | *[[Whistle Blowing (130)]] | ||
+ | |||
+ | |||
'''Theme''' | '''Theme''' | ||
− | *[[ | + | *[[Big Tent for Social Change (32)]] |
*[[Civic Capabilities (85)]] | *[[Civic Capabilities (85)]] | ||
*[[Community Networks (61)]] | *[[Community Networks (61)]] | ||
+ | *[[Education and Values (17)]] | ||
+ | *'''[[Experimental School (89)]]''' | ||
*'''[[Opportunity Spaces (33)]]''' | *'''[[Opportunity Spaces (33)]]''' | ||
− | *[[ | + | *[[The Good Life (3)]] |
− | + | ||
*[[Sense of Struggle (104)]] | *[[Sense of Struggle (104)]] | ||
− | |||
− | |||
*[[Shared Vision (101)]] | *[[Shared Vision (101)]] | ||
− | *[[ | + | *[[Sustainable Design (22)]] |
+ | *[[Thinking Communities (118)]] | ||
+ | *[[Wholesome Design for Wicked Problems (82)]] | ||
'''Connection to the Real World''' | '''Connection to the Real World''' | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
*[[Citizen Science (37)]] | *[[Citizen Science (37)]] | ||
− | *[[ | + | *'''[[Durable Assets (58)]]''' |
*'''[[Great Good Places (119)]]''' | *'''[[Great Good Places (119)]]''' | ||
+ | *[[Media Diversity (66)]] | ||
+ | *[[Self-designed Development (106)]] | ||
+ | *[[Teaching to Transgress (20)]] | ||
+ | *[[Transforming Institutions (19)]] |
Revision as of 17:39, 21 May 2011
Role of Players
- Collective Decision Making (10)
- Community Animators (102)
- Community Inquiry (122)
- Memory and Responsibility (11)
- Everyday Herorism (116)
- Follow the Money (135)
- Future Design (88)
- Indicators (29)
- Service Learning (90)
- Social responsibility (8)
- Whistle Blowing (130)
Theme
- Big Tent for Social Change (32)
- Civic Capabilities (85)
- Community Networks (61)
- Education and Values (17)
- Experimental School (89)
- Opportunity Spaces (33)
- The Good Life (3)
- Sense of Struggle (104)
- Shared Vision (101)
- Sustainable Design (22)
- Thinking Communities (118)
- Wholesome Design for Wicked Problems (82)
Connection to the Real World